Interview with the anonymous-villain from Cobra Triangle

Welcome, anonymous-villain. We’re thrilled to have you here with us today. Let’s kick things off right away. How would you describe your role in Cobra Triangle?

Ah, it’s a pleasure to be here. My role? Well, I see myself as the maestro orchestrating the delightful symphony of chaos and despair. Imagine a conductor with a baton made of diabolical laughter. Every whirlpool, mine, and sea-serpent under my command is a note in the grand concerto of, You shall never win! It’s art, really.

That’s quite the imagery! There are several different types of levels in the game. Do you have a favorite?

Asking me to choose a favorite trap is like asking a parent to pick their favorite child! But if I must, I absolutely revel in Guard the People. Watching players scramble to save those helpless swimmers while being blown to smithereens is nothing short of *chef’s kiss* perfection.

The game is notorious for its challenging nature. Do you think there are any aspects that make it unfair for players?

Unfair? Life’s not fair, and neither is Cobra Triangle. However, if you must know, those power-ups are a bit of a nuisance. TURBO, FIRE, FORCE—I mean, who needs that kind of assistance anyway? If you’ve got only half a dozen health bars and can’t dodge a few bullets or navigate a tricky river fork, maybe you’re better off playing something more… pedestrian. True glory comes from triumph over adversity, after all.

Speaking of power-ups, do you have any inside tips for players on how to effectively use them?

Fine, I suppose I can throw a bone to those wretched hopefuls. The FORCE power-up is your golden ticket, especially when you feel like you’re about to become fish food. And TURBO—don’t waste it frivolously. Timing is everything. Wait until the exact moment you need a burst of speed to dodge that obnoxious whirlpool or entirely unnecessary plane fire. Spoiler: there’s no such thing as “unnecessary” in my world.

Moving on to the Fry the Monster levels, those sea creatures seem invincible. Any words on how to beat them?

Ah, my cherished aquatic terrors. Patience and persistence, that’s what it takes. Those beasts are not invincible—just extremely fond of making you think so. Keep your distance, aim for the weak spots, and don’t lose focus. And whatever you do, don’t get lulled into a false sense of security; that’s when they strike hardest. Consider it my gift to you.

Fair enough. What do you think about the game’s difficulty increasing with additional obstacles in later stages?

Oh, it’s glorious! It’s like watching a perfectly cooked soufflé rise. The more insurmountable it seems, the more exhilarating it is to observe. Icebergs, additional mines, longer courses—it all feeds into the grand design. If a player manages to conquer those trials, then perhaps they’re worthy of my reluctant respect. Just a tad.

For those who actually manage to beat the game, what’s your take on them?

Ah yes, the few and the proud… or the wildly stubborn. Hats off to them! They’ve not only bested my meticulously crafted hellscape but also shown a flair for masochism. They deserve a medal or a long nap—either works. But rest assured, they have my begrudging admiration. Maybe I’ll go easier on them next time… but probably not.

The game involves quite a bit of maneuvering rather than shooting. Any particular reason why?

Because anyone can shoot. But dodging whirlpools while maneuvering around icebergs and collecting mines under fire—now *that’s* something. It’s all about finesse and skill. Think of it as an intense ballet on water, but with more explosions and screaming.

Finally, what’s next for you? Any hints about a return or potential retirement?

Retirement? Ha! Not as long as there are still valiant players to torment. I’ve got plenty of tricks up my sleeve, and let’s just say the waters of digital villainy are ever so inviting. Keep your propellers spinning, heroes—I’ll be lurking just beneath the surface, ready to make my return when you least expect it. Until then, happy boating… if you can call it that. *wink*

Thank you, anonymous-villain. Any parting words for our readers?

Yes, indeed. Remember: the river is long, the obstacles many, but your determination is commendable. Just don’t expect any mercy from me. Good luck, or rather—good riddance.

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You can also read our Classics conversation of Cobra Triangle here!