Final Fantasy – A Retro RPG Classic with New Twists
So, we’ve all had the chance to dive deep into the world of Final Fantasy, the legendary game by Square Enix. Absolutely loved the charm of the retro graphics blending beautifully into the story.
Definitely agree with you there. Though I find the charm lies more in the strategic gameplay. Switching classes to optimize your party dynamics was a key part of the experience. While it’s simple by today’s standards, it gives you a chance to experience strategic gameplay as it was in the beginning.
the classic 2D pixel art captures the essence of the original game
I’d say Square Enix did exceptionally well optimizing the gameplay. The speed-run potential here is interesting! Loved how optional features like disabling random encounters can help streamline the adventure for those aiming for quicker completion times.
From a completionist’s perspective, I found thorough satisfaction exploring the remade world, listing down every monster in the bestiary. But I can’t ignore how some user reviews pointed out concerns about the game’s presentation. The varied pixel sizes did bother me a bit; it made the remaster feel somewhat inconsistent.
On the topic of graphics, though, I still found the remaster visually enticing. While there’s some deviation in pixel density, it somehow blends into the unique retro charm.
Speaking of the audio adjustment feature, it was a treat that you can switch soundtracks between the remastered and original versions. That’s one for the nostalgia factor!
the turn-based combat interface is sleek and intuitive
True. But the option to switch off random encounters and adjust experience gain multipliers felt like they’re pandering to newer, casual players.
That certainly subtracts from the original experience’s challenge. I understand the desire to appeal to a modern audience, but sometimes, the challenge is all part of immersion.
Well, I certainly didn’t mind dodging a few random encounters while exploring every nook and cranny of this magnificently remodeled world.
FINAL FANTASY lacks the depth of character development we see in later instalments. It’s a homage to days gone by where the narrative focused more on the collective group’s journey rather than individual character arcs.
Yes, it definitely reflects in the speedrunning potential. A lot less character development to account for, hence quicker progress.
While true, I don’t see it as a flaw. It keeps the game true to its roots, and from a completionist view, it’s satisfying to see characters evolve through class switching.
So, our impressions are varied, but one thing is clear – FINAL FANTASY has left its mark. We might see some improvements in future remasters. Maybe, more consistent pixel art or a better balance between simplifying gameplay and maintaining challenge. But overall, it’s an experience worth exploring.
You can also read our Classic conversation on Final Fantasy here!
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