Interview with the Villain of Heroes of the Lance

Welcome, Anonymous-Villain! We’re thrilled to have you here. Let’s dive right in—what’s it like being the main antagonist in Heroes of the Lance?

Oh, it’s simply divine! Getting to thwart those self-righteous heroes at every turn is a dream come true. Watching them fumble around that maze-like map—it’s better than reality TV, honestly.

Heroes of the Lance

Speaking of mazes, the map in this game can be a real pain. Did you have a hand in that?

Guilty as charged! I like to call it organized chaos. Nothing beats seeing players get lost, frantically searching for those precious disks of Mishakal. They think they’ve outsmarted me, but every door is just another twist in my wicked labyrinth.

Many players complain about the peculiar challenge of this game. What’s your take on that?

Oh, the challenge is part of the charm! Those AD&D games can be quite unforgiving, but that’s why you love them, isn’t it? Let’s be honest, if it were a cakewalk, no one would remember the game. I’m just doing my part to make it memorable. They should consider it a badge of honor to have faced me.

How about those power-ups and hidden secrets? Any insider tips you can share with our readers?

Fine, twist my arm! Look, we all know the heroes struggle, so here’s a freebie: Try using Raistlin more often. His spells can be a game changer, especially Sleep for crowd control. Also, don’t ignore those doors; they’re not just obstacles but gateways to shortcuts and secret areas. Explore thoroughly—sometimes the shortest path is not the best one.

The game’s roster includes eight heroes. How do you keep up with such a dynamic party?

Ah, the beauty of variety! Each hero brings a unique challenge, and that keeps me on my toes. Let me let you in on a secret though: they’re only as good as the player controlling them. Sturm may be your tank, but without strategy, he’s just another roadblock for me to laugh at.

The game has its quirks. Any development stories or intriguing trivia you can share?

Inventory

Oh, absolutely. Did you know the original intention was to make this an RPG, but time constraints led to the side-scrolling action format instead? Honestly, the devs had no idea that giving me control over a labyrinth would make things so delightfully diabolical. Sometimes happy accidents lead to the most fun, wouldn’t you agree?

We’ve heard a lot about the heroes. What about the players who actually manage to beat the game?

Hats off to them! Anyone who conquers my labyrinth and unearths all the secrets deserves a standing ovation. They’re the real champions. If they can navigate that pixelated purgatory, they’re practically ready to solve world peace.

With all the praise and challenges you throw, do you have any parting advice for the players?

Think like a villain! Always question what you see, be wary of shortcuts, and never underestimate your enemies—especially me. Sometimes it’s the not-so-obvious choices that lead to victory.

And finally, what’s next for you? Planning a dramatic return or perhaps a peaceful retirement?

Retirement? Ha! Not a chance. Let’s just say I have a few more tricks up my sleeve. Keep your eyes peeled; you never know when I might make a comeback to test the mettle of a new generation of heroes.

Thank you, Anonymous-Villain, for this entertaining chat. We look forward to your next machination!

The pleasure was all mine. Until next time, mortals!

There you have it, folks—a glimpse into the mind of the enemy. Stay vigilant, and good luck in your next adventure!

more info and data provided by mobyGames.com

You can also read the Villain View for Castlevania II: Simon’s Quest here and Hillsfar here!

You can also read the Classics conversation for Heroes of the Lance here, Castlevania II: Simon’s Quest here and Hillsfar here!