Bethesda Game Studios truly outdid themselves with The Elder Scrolls IV: Oblivion, right? Personally, I loved diving into the depths of this game. The minutiae, right from the Fighter’s Stronghold Expansion to the Vile Lair, spell tome treasures, and Mehrune’s Razor were splendid add-ons. The user point about ‘running into a corner for hours to level up stealth’ talks to the level of depth Bethesda’s built in.

Absolutely, it felt like an epic adventure! The open-world environment is bountiful, providing plenty of mysteries and secret treasures. User criticism regarding monotony in dungeon variations does ring true though. A bit more diversity there could have given explorers like us more to sink our teeth into.

What I found fascinating was the game’s controls and interactions. Oblivion bridges first-person melee and Magic, which brought a new depth to my strategies and combat approach. Unfortunately, I can resonate with the user’s feedback about the ridiculous level scaling. It interferes with the tactical approach to character growth.

Sure, the mechanics are intricate, but the navigation is fluid, making it ideal for speedrunning. Navigating the vast lands of Cyrodill and Shivering Isles with 100 athletics and acrobatics offered thrill. Yet, I’d say the game could use more checkpoints or quick-save options, obviously beneficial from a speed-running perspective.

Yes, and the story and narrative are truly immersive. Starting from a nobody and then becoming a Cyrodill legend feels gratifying. It’s hard not to keep playing when Sheogorath himself is guiding you through an unfamiliar world!

Definitely. The design of the world from Sheogorath’s perspective was phenomenal. It’s a world unlike anything else experienced in Oblivion.

The characters are well-designed and play their parts to perfection. However, I wish characters also developed in terms of powers and skills, adding another layer to the characters and gameplay.

And I appreciated the slower dialogues and the overall pacing of the narration. It lets me pace my speedruns better.

Visually, it’s phenomenal. The landscapes of Cyrodiil and Shivering Isles are breathtaking and add to the degree of immersion. Even though the character modeling could have been better, as one user highlighted, it doesn’t discourage from the experience.

Absolutely agree. The radiant landscapes of Oblivion are top-notch. I felt the ambient sounds, the clashing of swords, and the distant noises of wildlife really added to the feel of being in a real, breathing world. Bethesda Softworks nailed it!

Oblivion could appear challenging for some players due to its open-ended gameplay and extensive content. It does push the player to strategize and craft carefully, and rightly so! Bethesda could, however, rebalance the level scaling to accommodate a broad array of gamer proficiencies.

Well, every corner you turn is a new challenge, but that’s the fun of speedrunning. Optimizing your run in Oblivion is a task, a welcome one!

Right, replayability is not an issue with Oblivion. The sheer size of the world and plethora of side quests, hidden treasures guarantee multiple playthroughs will remain enjoyable.

The endless quests, multiple character choices, branching storylines, all add to the replayability factor. However, the stability concern from the user review is valid. I hope Bethesda will address it to ensure smoother gameplay.

Absolutely. The universe is so broad that even after completing the game, there are untraveled paths left to explore and strategies yet to employ.

Plus, speedrunning doesn’t get old. Having the option to replay and improve one’s records boosts the replay value indefinitely.

In conclusion, while Oblivion can be compared to other RPGs, its distinct setting, narrative, and gameplay elements make it stand out. For improvements, stability, character modeling, and dungeon variation enhancements, as discussed, will be welcome changes.

Exactly! The exploration in the world created by Bethesda is far superior to many RPGs.

Agreed, but I’d love for Bethesda to address the level scaling critics and perhaps add in features to allow characters to grow in terms of abilities as a part of future updates or sequels.

And more checkpoints would be a bonus for the speedrunning community!

Oblivion has set a benchmark, we’re all excited to see what Bethesda has in store for us in the future!

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