An ’80s living room, the afternoon sun casting a warm glow. Movie posters, game magazines, and comic books adorn the room. An NES console sits under the TV, surrounded by game cartridges. Ghosts ‘N Goblins is ready to play.

Alright, GamerFan, ready to dive into Ghosts ‘N Goblins?

Absolutely! Capcom has made quite the name for themselves with this one. We’re in for a challenging ride, that’s for sure.

You got that right. This game is notorious for its difficulty. Just finishing it feels like an achievement.

The game starts, with Arthur standing in a graveyard. They begin navigating the first level, quickly taking down zombies and avoiding obstacles.

The variety of enemies is impressive. Zombies, ghosts, and goblins immediately make for a hectic start. And the timer adds to the pressure.

Yeah, you really can’t dawdle. Having to complete each level in under three minutes forces you to keep moving. It ensures you don’t get too comfortable.

Look at that! We’ve barely started and Arthur’s already been knocked into his underpants. The lack of armor makes this feel like a race against time and enemies.

It’s a funny touch but a deadly one too. Quick tip: always aim for the power-ups quickly, especially the dagger. It’s way faster and has better range than Arthur’s starting lance.

Good call. Here we are at the first boss, the Unicorn demon. It’s intense for a first-level boss! Ducking and jumping are key here.

Agreed. This game doesn’t waste any time. Each boss fight is a test of reaction and pattern memorization. Let’s not forget the moving platforms and hazards too.

 

After some retries, they manage to defeat the first boss and move on to subsequent levels.

The level design is remarkable. From forests to mountains, every stage looks distinct and challenging.

Definitely. This kind of variety keeps the game interesting, even when it’s punishingly difficult. And speaking of difficulty, here’s a major tip: patience and practice are crucial. Running through blindly is a recipe for failure.

Couldn’t agree more. Repetition is our friend here. Did you know Capcom has made some real strides in the gaming world? Yoshiki Okamoto, who also worked on 1942, played a significant role in this one.

No joke? That’s fascinating. Capcom’s already building a legacy—and so are we as players!

After considerable effort, they finally reach the last level and prepare to face Demon King Astaroth.

Here we are, the final boss. Spoiler alert for anyone who hasn’t seen this yet—Astaroth. This battle requires sharp reflexes.

He’s relentless! Dodging his attacks while landing our own makes for a thrilling conclusion. And let’s not forget, after you defeat him, you find out—

Wait, spoilers! For those who haven’t finished it yet, suffice to say there’s a twist that will make your jaw drop. Total retro gaming lore!

Fine, no spoilers. But there’s something incredibly satisfying about finally beating this game. Every screen is a victory.

Exactly. The sense of accomplishment here is unparalleled. And if you get to the end, you’re gaming royalty. Final tip: stay sharp, keep moving, and remember, it’s all about pattern recognition.

Couldn’t have said it better myself. Ghosts ‘N Goblins is a staple of the NES library. Despite its difficulty, or perhaps because of it, it’s a memorable experience.

Here’s to the next adventure, wherever the digital knight may take us!

As evening settles in, they switch off the console, sharing a sense of triumph over Ghosts ‘N Goblins, and ready to take on the next game in their collection.

How about we grab a soda and crack open the latest issue of Nintendo Power?

Sounds like the perfect plan. Here’s to many more afternoons lost in gaming!

You can also read the Villain View of Ghosts N Goblins here!