Ah, there’s nothing like the feel of a crisp Nintendo cartridge in 1986! Here we go, flipping the switch on for Solomon’s Key!

I’ve been reading up on this one in Nintendo Fun Club News. It’s our usual platformer, but with a real strategic edge. Plus, Tecmo developed it, and they’re starting to get quite the reputation.

Indeed, Tecmo really nailed it with Rygar earlier this year, so my hopes are high for Solomon’s Key. Now let’s see if Dana the wizard can grab those keys without getting zapped by the enemies lurking around.

Game starts up with its catchy 8-bit tune.

Right, level one. We need to use Dana’s wand cleverly – summon and destroy blocks to reach the key and avoid those pesky flames.

Look at that! Summoning a block above makes a perfect step. But you’ve got to be sharp with the strategy. Some blocks are indestructible, and you don’t want to trap yourself!

Exactly. The enemies like the Salamanders and floating winged foes really add to the challenge. But getting that extra fairy along the way is a nice touch for those bonus points.

I love how the game makes you think ahead. Each level almost feels like a puzzle in an arcade shell. Speaking of which, did you know Tecmo originally released this as an arcade game before bringing it to the NES?

Yes! And they kept the fast-paced challenge quite well. Tech-wise, the flip-screen approach here makes it feel quite dynamic. Notice how it makes each stage seem much larger.

They pulled off the graphics and music so smoothly for 1986. And saving the fairies to unlock the true ending – what an interesting side quest. It has quite a replay value, wouldn’t you say?

They both proceed through several levels, using smart placements and avoiding enemies.

Definitely. Nothing beats the satisfaction of outsmarting a tough room configuration. Here’s a tip for fellow players: remember that some blocks have hidden treasures. It pays to destroy as many as you can, even if it seems risky.

Great tip! I read that in Nintendo Fun Club News too. Oh, and try uncovering those magic spells – they can clear paths or even stop enemies in their tracks!

Brilliant. And speaking of challenges, did you hear about the mind behind this game? Toshihide Nakajima directed it. His knack for intricate level design is quite something.

Indeed. Now, brace yourself – we’re approaching the final levels. Spoiler alert for anyone listening: the last boss, the Demon King, requires precise block manipulation, quick reflexes, and a lot of patience.

Right. And once you beat him, you’ll unlock the Solomon’s Room, basically a treasure trove if you’ve managed to save enough of those extra fairies.

Hours fly by, and they finally defeat the Demon King together.

What a rush! That ending, all those fairies celebrating – it felt rewarding!

Agreed. Solomon’s Key is more than your average platformer. It’s about strategizing and quick thinking, wrapped in that sprite-based charm of the NES era. Gamers of ’86 are in for a treat!

Hear, hear! Let’s jot this down in our Game Keeper. Solomon’s Key deserves a top spot in must-play lists for its complexity and replayability. Another Tecmo classic to add to 1986 accolades.

Yes, put this on the list: Solomon’s Key – where brains and wand skills define the true gamer!

Another adventure conquered. Now, let’s see what our friends at Nintendo Power might bring us next!

Both high-five excitedly, a celebration of another triumphant gaming session in the golden age of NES.

You can also read the Villain View of Solomon’s Key here!

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