Alright, let’s see what Bill & Ted’s Excellent Video Game Adventure has in store for us today. You know, I’ve been hearing quite a lot about this game, but not necessarily in the good way we’re used to.

Right? I’ve seen a few mentions in game magazines. Folks are saying it’s… well, more of a time paradox than an adventure.

Okay, as soon as we start, the premise is already hilariously convoluted. We basically did their job for them in the movie, and now we’re cleaning up another time mess. Rufus really needs to get better at handling time travel.

I know, right? And the whole idea of using a phone booth to dial and travel through time is absurdly entertaining. But hey, let’s see how this phone-directories-are-now-your-best-friends formula plays out.

Okay, so this is an isometric view, not too bad, but trying to navigate these paths is like juggling in a windstorm. One wrong move, and we’re off to the abyss. And who knew civilians were this hostile?

True. I especially love how bumping into someone makes them rob you. And the fact these locals somehow automatically seek and detain time travelers? Give me a break. But hey, at least the music is decent.

Decent, if you like it on an endless loop! I feel like I’m tethered to a cosmic merry-go-round. And come on, putting pudding cups to distract people? I can’t tell if it’s genius or lunacy. Maybe both.

The two friends exchange items back and forth, figuring out the shortest routes, hanging up phone calls, and running from angry villagers.

Alright, seems like finding historical bait and avoiding pitfalls is where this game really tests your patience. I just found a medieval paintbrush for Michelangelo. How does that even make sense?

Exactly! If my history lessons served me right, a paintbrush isn’t exactly groundbreaking in the Renaissance.

Hours pass, and our resilient gamers find themselves at the culmination of their time-warping saga. After successfully rescuing each historical figure from their unintended hiatus, they brace themselves for the final showdown.

So, brace yourselves for spoilers, folks. The final challenge involves getting the last historical figure back to their correct time. And the boss chase… oh man, it’s just another angry mobster. The climax falls flatter than a pixel in an 8-bit landscape.

Agreed. The ending of Bill & Ted’s Excellent Video Game Adventure is anticlimactic. After all that phone-booth dialing and baiting dignitaries, getting chased by a gang feels more like a cruel joke than an epic finale. But hey, at least we’ve completed it!

For what it’s worth, the cooperative play aspect does teach you some effective planning. And the dialogues are authentic to the film, sort of. For a laugh, it’s satisfactory; for serious gaming, not so much.

Totally. It’s not exactly Zelda or Metroid quality, but it’s got its charm, and perhaps for all the wrong reasons. Here’s a pro tip: always keep a skeleton key handy and manage your coins wisely. Of course, that’s easier said than done.

Did you know, some of the folks who worked on this game were previously tied to memorable titles like Karate Champ? It’s hard to see that pedigree shining through here.

That’s both amusing and depressing. Well, at least their legacy is intact with their other games. Alright, what’s next on our list? Any other titles you think can cleanse the palate?

How about a classic Final Fantasy session or some Mega Man? Let’s give the time circuits a much-needed rest.

With game cartridges swapped and controllers ready, their afternoon continues under the shared enthusiasm for epic adventures and digital escapades.
You can also read the Villain View of Bill & Ted’s Excellent Video Game Adventure here!

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