Interview with anonymous-villain from Exodus: Ultima III
Welcome, anonymous-villain! It’s a pleasure to have an audience with the mastermind behind the chaos in Exodus: Ultima III. Let’s dig right in, shall we?
Ah, the pleasure is all mine, bgc-villains! It’s good to finally step out of the shadows and bask in the glory of being the ultimate puppet master. Let’s weave some tales, shall we?
Indeed, let’s! So, how do you feel about being the successor to Mondain and Minax’s notorious legacy?
Oh please, those two were mere appetizers. Mondain and Minax had their fun, but I, dear interviewer, am the gourmet feast of villainy! When I was a child, did anyone take me seriously? No. But now? Now I’ve got heroes running in circles, distraught over which of their party members should heal first. Delicious, isn’t it?
Your methods seem to involve more than just brute force. Care to explain your strategy?
Absolutely! If heroes were hamsters, I’d say I own the wheel. My labyrinthine dungeons and false leads are so intricate, even the bravest of adventurers need more than just brawn. Those turn-based combat screens? Pure psychological warfare! It’s like turning a chessboard upside down just when your opponent thinks they have you in checkmate.
The intricacy of the puzzles is indeed relentless. Do you think the game has any flaws?
Flaws? More like “carefully engineered traps.” Yes, perhaps the developers went a bit too heavy on the power-ups and clues. I mean, why leave breadcrumbs when you can leave gravel? The hero’s journey should be like solving a Rubik’s Cube while balancing on a high wire. Instead, some of those hidden secrets make things far too… manageable.
Speaking of secrets, can you spill one for our readers?
Just one? How miserly! Fine, fine. In Montor East, there’s a certain NPC who, if spoken to multiple times, reveals a crucial hint about a specific key. And remember the dungeon, Dungeon Deceit? There’s one wall that looks particularly solid but is softer than butter. But enough spoilers! I must maintain some semblance of surprise.
You’ve mentioned the heroes frequently. What do you think of those who manage to beat the game?
If they manage to get through my gauntlet, then I begrudgingly slow clap with disdain. Perhaps they’ve glimpsed a spark of their own greatness… or succumbed to relentless trial and error. Either way, it’s amusing to see them grow a spine. But they should remember—it’s my game they’re dancing in.
Given your ability to manipulate game mechanics, any quirky stories from development?
Oh, absolutely! Early on, there was a bug that turned me into a pink bunny when the player party had a bard. While I do enjoy a good laugh, that was a bit too undignified for my taste. Took some convincing for the developers to expel that glitch from existence.
With such a complex game world, many players wonder: how do you keep it all under control?
That’s the beauty of being the ultimate antagonist. It’s like directing a symphony but with more fire and fewer violins. I set the stage, lay the traps, and sit back to watch the chaos unfold. It’s an art form, really.
Any final words for our aspiring heroes?
Oh, absolutely. Enjoy your fleeting victory—relish it. Just remember, with every end, there’s a new beginning. There’s always a trick up my sleeve, a card unplayed. Whether it’s a return or a well-deserved retirement… we shall see. Until then, heroes, stay vigilant. Or don’t. Your choice.
Thank you, anonymous-villain, for an insightful and entertaining interview. We can all eagerly await what the future holds.
The pleasure has been all mine. Enjoy the chaos, my dear players. For it is eternal.
You can also read the Classics conversation of Exodus: Ultima III here!
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