Interview with anonymous-villain from Exodus: Ultima III

bgc-villains Welcome, anonymous-villain! It’s a pleasure to have an audience with the mastermind behind the chaos in Exodus: Ultima III. Let’s dig right in, shall we?

anonymous-villain Ah, the pleasure is all mine, bgc-villains! It’s good to finally step out of the shadows and bask in the glory of being the ultimate puppet master. Let’s weave some tales, shall we?

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bgc-villains Indeed, let’s! So, how do you feel about being the successor to Mondain and Minax’s notorious legacy?

anonymous-villain Oh please, those two were mere appetizers. Mondain and Minax had their fun, but I, dear interviewer, am the gourmet feast of villainy! When I was a child, did anyone take me seriously? No. But now? Now I’ve got heroes running in circles, distraught over which of their party members should heal first. Delicious, isn’t it?

bgc-villains Your methods seem to involve more than just brute force. Care to explain your strategy?

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anonymous-villain Absolutely! If heroes were hamsters, I’d say I own the wheel. My labyrinthine dungeons and false leads are so intricate, even the bravest of adventurers need more than just brawn. Those turn-based combat screens? Pure psychological warfare! It’s like turning a chessboard upside down just when your opponent thinks they have you in checkmate.

bgc-villains The intricacy of the puzzles is indeed relentless. Do you think the game has any flaws?

anonymous-villain Flaws? More like “carefully engineered traps.” Yes, perhaps the developers went a bit too heavy on the power-ups and clues. I mean, why leave breadcrumbs when you can leave gravel? The hero’s journey should be like solving a Rubik’s Cube while balancing on a high wire. Instead, some of those hidden secrets make things far too… manageable.

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bgc-villains Speaking of secrets, can you spill one for our readers?

anonymous-villain Just one? How miserly! Fine, fine. In Montor East, there’s a certain NPC who, if spoken to multiple times, reveals a crucial hint about a specific key. And remember the dungeon, Dungeon Deceit? There’s one wall that looks particularly solid but is softer than butter. But enough spoilers! I must maintain some semblance of surprise.

bgc-villains You’ve mentioned the heroes frequently. What do you think of those who manage to beat the game?

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anonymous-villain If they manage to get through my gauntlet, then I begrudgingly slow clap with disdain. Perhaps they’ve glimpsed a spark of their own greatness… or succumbed to relentless trial and error. Either way, it’s amusing to see them grow a spine. But they should remember—it’s my game they’re dancing in.

bgc-villains Given your ability to manipulate game mechanics, any quirky stories from development?

anonymous-villain Oh, absolutely! Early on, there was a bug that turned me into a pink bunny when the player party had a bard. While I do enjoy a good laugh, that was a bit too undignified for my taste. Took some convincing for the developers to expel that glitch from existence.

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bgc-villains With such a complex game world, many players wonder: how do you keep it all under control?

anonymous-villain That’s the beauty of being the ultimate antagonist. It’s like directing a symphony but with more fire and fewer violins. I set the stage, lay the traps, and sit back to watch the chaos unfold. It’s an art form, really.

bgc-villains Any final words for our aspiring heroes?

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anonymous-villain Oh, absolutely. Enjoy your fleeting victory—relish it. Just remember, with every end, there’s a new beginning. There’s always a trick up my sleeve, a card unplayed. Whether it’s a return or a well-deserved retirement… we shall see. Until then, heroes, stay vigilant. Or don’t. Your choice.

bgc-villains Thank you, anonymous-villain, for an insightful and entertaining interview. We can all eagerly await what the future holds.

anonymous-villain The pleasure has been all mine. Enjoy the chaos, my dear players. For it is eternal.

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You can also read the Classics conversation of Exodus: Ultima III here!

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