Interview with anonymous-villain for Jaws on the NES
Welcome, everyone, to another captivating conversation with the most nefarious characters of the gaming world. Today, we have the infamous and elusive anonymous-villain from Jaws the NES game! How are you doing today?
Oh, you know, just swimmingly. It’s a ceaseless joy to be the reason behind countless nightmares and game over screens. How about you? Kept afloat, have you?
Barely! Let’s dive right in. Many players wonder: why do you relentlessly attack that little boat? Isn’t it exhausting?
Exhausting? Oh, come now. It’s like a delightful game of cat and mouse, or should I say shark and…well, whatever they are this time. They interrupt my peace, and I respond in kind. Besides, I need my fiber; diver adds a nice crunch.
The divers sure do get a lot of upgrades with those conch shells. How do you feel about that?
Upgrades, smupgrades. Who needs conch shells when you’ve got gills and sheer terror on your side? Those shells are just another little game developers’ trick to make the player feel like they stand a chance. It’s absolutely adorable, really.
Players often comment on how challenging it is to decrease your health. What would you attribute this to?
Well, when you’re an apex predator, you don’t just roll over for anyone with a harpoon gun, darling. Players need skill, persistence, and perhaps a bit of luck. And if they find that submarine, my secret nemesis, they might just have a shot. Just might!
Speaking of that submarine, it’s quite a hidden gem. Can you share any tips for our readers on where to find it?
Why, bgc-villains, you almost make me want to help them. Almost. Alright, fine, but only because I enjoy the chase. Players should dive deep—real deep—and keep moving. It’s like finding a needle in a haystack, but more wet. Remember, patience, young minnow.
Players also have a bonus phase with a sea plane to bomb jellyfish. Was that your idea, and if so, what were you thinking?
Jaws, villain of the deep
Oh, the sea plane phase! That was a developer’s little joke, and I think it’s delightful. Let them bomb jellyfish all they want—it’s like a vacation from me. A very brief, very futile vacation.
There are those brave few who actually manage to defeat you. What are your thoughts on that?
Brave, tenacious, foolish—it’s all the same, isn’t it? If you manage to beat me, you’ve earned your moment in the sun. Enjoy it, for it’s fleeting. Remember, another tide will bring another anonymous-villain.
So, what’s your final take on the game’s mechanics and its overall difficulty?
The mechanics are deviously delightful, aren’t they? Just challenging enough to make the victory oh-so-sweet for those rare few. And the hidden secrets—oh, those are just charming little trinkets scattered across my battlefield. The game’s difficulty is…well, let’s just say it’s perfectly punishing.
Before wrapping up, any hint about your future? Return or retirement?
A shark never truly retires, we merely submerge and wait for the next unsuspecting boat. Let’s just say, I’ll be lurking beneath the surface, always ready for my encore.
There you have it, folks! The menacing yet charming anonymous-villain. Thank you for joining us, and to our readers: stay alert, stay daring, and maybe keep an eye out for that submarine. You might just need it.
Always a pleasure. I’ll see you all—on the other side of the game over screen!
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