Wow, what a journey! Jumping into Final Fantasy III really feels like I’ve stepped back into the golden era of gaming, while still appreciating the modern day concessions that Square Enix has made for this remaster. I mean, that one user said it perfectly, the game allows us to adopt different strategies, switch jobs and tackle powerful bosses – true open world and RPG goodness!
Absolutely, NewGamer! Square Enix really went all out making sure the world and story of this classic were faithfully and beautifully recreated. But as the completionist here, I must bring up a few critiques. For instance, the user who mentioned they found themselves in a huge grind early in the game. The balance of grinding and progression is certainly something that could’ve been handled better.
a timeless adventure that feels both familiar and refreshingly polished
I’d agree with that. As someone who’s all about gameplay mechanics, the job changing system takes center stage for me. It’s both a remnant from the original and a standout feature in its own right. It offers a lot of flexibility and complexity, but, like the user says, the game can get pretty hard. Nuanced strategy becomes essential, which could be a barrier for some players.
And speaking of barriers, from a speedrunning perspective, learning how to optimize that job system is definitely the trickiest part about getting good times. However, I really appreciate Square Enix implementing quality-of-life improvements like auto-battle and modernized UI, which are quite handy.
vibrant overworlds, detailed towns, and intricate dungeon layouts
With these gameplay mechanics in mind, I believe we can’t overlook the fascinating narrative of Final Fantasy III. I love how we are tossed into this vast world where the power of light is nearly eclipsed by darkness, and only the crystals’ four chosen adventurers can save the world. Doesn’t it feel like an incredible quest?
Yes, but we’re still talking about a very old-school story layout, remember, not as intricately woven or character-driven as the later entries in the series. This world-building’s austere simplicity though, is definitely its charm. A lot is left to your imagination.
Visually, I feel the Square Enix team did an amazing job with the revival. They make the original pixel art pop with new designs, while preserving its charm. And the decision to offer different fonts, especially the pixel-based one, really helps maintain the atmosphere of the original game.
Speaking of preservation, let’s talk about the soundtrack. Created by none other than the legendary Nobuo Uematsu, the music embodies the soul of Final Fantasy. Plus, the option to switch between the rearranged and the original version really satisfies both, newcomers and purists.
In terms of characters, it’s old-school Final Fantasy. They’re given a job, a mission, and that’s mostly it. Not a lot of personal depth, which is just a product of the time the game was initially released, but it does have an effect on how we engage with the narrative.
Well, for replay value, I believe the dynamic job system does add a lot. You could come back and play it a completely different way. Plus, hidden secrets and strategies keep things interesting.
characters in distinct outfits representing their roles, like Warrior, Black Mage, or Dragoon
Totally agree with all of you. Looking at the potential future for this iconic series, I’d love to see the team at Square Enix continue to bring these classics back to life. However, an easier difficulty option for some bosses wouldn’t hurt. I can’t wait for their next release!
Agreed, Square Enix’s approach to remastering these classics is both respectful and innovative. I eagerly await their next move.
Maybe a Final Fantasy IV remaster? Fingers crossed, guys! Here’s hoping they keep the charm, add more quality-of-life improvements and make each entry accessible to all gamers.
All the more adventures, strategies and speedrunning opportunities to look forward to – a true gamer’s delight. Square Enix, we’re ready!
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