Alrighty folks, we’re here to dish about Nihon Falcom’s Ys SEVEN, brought to worldwide PC by XSEED Games. Judging from the positive reviews, we’ve got a lot to discuss. Initial impressions?
Well, if we look at some top reviews, players are praising the plot twists, music, and the party system. But, the skill grind seems to be a sticking point.
That would be my first pick too. This shift into a party-based battle system gives depth to the gameplay, but optimizing your abilities can be a bit taxing. This is a common gripe we see across several games of this nature.
True, but the real-time combat compensates for it. Integrating skill execution into speedruns can be thrilling.
Agreed. Speaking of gameplay mechanics, the lack of jumping, as mentioned in one review, is interesting. Any thoughts on that, CompletionistMaster?
Absolutely. It’s a small change, but it affects interaction with the environment. Positioning and timing become critical during battles, making for a more intense gaming experience.
Yes, it’s not just about swiping your sword anymore. Each weapon type – pierce, slash, and thrust, has its own significance in the combat system. It certainly adds a strategic depth to the combat.
And it opens up speedrunning strategies, making it clear that Nihon Falcom has given thought to their player base.
The narrative is also noteworthy. The story-heavy element seems successful in keeping players hooked.
Indeed, it’s impressive to see how Adol’s adventures from past games weave into this storyline. Plus, the whole mystery surrounding the Five Great Dragons and the earthquakes adds a stirring edge to the story.
The characters are just as compelling. With up to seven playable characters, each with unique skills and combat style makes for varied gameplay. I appreciate how Adol’s loyal sidekick Dogi and fan-favorite Geis from Ys VI are included, it boosts the replay value.
I agree there’s much to learn from characters’ abilities. They provide multiple ways to approach speedrunning.
Now onto visuals, the updated HD graphics seem to be appreciated by gamers.
Not just the graphics, the consistency of the 60 fps frame rate also intensifies the gameplay, making every visual detail crisp and immersive.
And it adds stability in combats, which is crucial in a game with real-time battles.
I concur. Faster frame rates mean better response times, which is a big deal in speedrunning.
The audio was also a point of praise.
Yes, the legendary Falcom Sound Team jdk has once again delivered an iconic Ys Rock Music, which surely enhances player immersion.
Nothing like a great soundtrack to get you pumped during intense battles.
And those boss fight themes… They’re just perfect speedrunning inspirations!
Agreed! As for difficulty, the overall balance seems decent, right?
That’s right, although some bosses can be challenging. The Final Boss in particular is noted as formidable.
That’s the kind of challenge that truly tests your skills and understanding of the game mechanics.
Agreed, nothing like a good boss fight to clock a new personal best!
To wrap up, hopefully, Nihon Falcom gives some attention to the skill grind, maybe smooth that out a bit in future updates or sequels. Any closing thoughts, folks?
I’m just looking forward to delving deeper into this game, there’s so much to uncover!
I’m excited to master the combat mechanics and maximize my party’s potential.
I can’t wait to find more speedrunning routes!
It seems we’re all thrilled about Ys SEVEN. Here’s hoping Nihon Falcom keeps up their good work, delivering more immersive titles like this in the future!
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