Alright, let’s get this started. We’re looking at EA SPORTS FC™ 25, developed by EA Canada and EA Romania, and published by Electronic Arts. I’m digging into the gameplay mechanics, so let’s start there. I’ve heard quite a few complaints about DDA implemented in the games – scripted events during matches. What are your thoughts, SpeedyGamer99?
If it’s as bad as some users say, it’s certainly a difficult task for speedrunners as it unpredictably alters the game dynamics. I mean it’s like attempting a speedrun on a terrain that’s constantly shifting. Throw in reported bugs, and it presents a challenge. But, I’m also intrigued by the chaos it can produce. How about you, NewGamer?
I think what’s important to note here is the effect this has on the overall gaming experience. Some randomness is always good in open-world environments, however, when it becomes a source of frustration rather than excitement, the developers need to reconsider. As in the case of EA SPORTS FC™ 25, the interaction with the environment, using in-game items and character control dynamics seem to falter where scripting and bugs interfere, giving an objective player disadvantage.
Agreed. Given that much of the appeal with this franchise has always been in meticulously playing and managing every aspect of the club, such control issues and unpredictability can be a jarring experience. Onto the narrative, it seems to be falling short in this edition, especially considering the high standard EA usually sets.
True, the narrative could use more richness. Team chemistry and interaction can greatly influence gameplay in these types of competitive games, but in the case of FC™ 25, the character’s role or development doesn’t seem to significantly alter the game dynamic.
Visually, the game appears on par with previous editions. The animations and graphics maintain a consistent quality, which does contribute to the overall authenticity of the sports gaming experience.
Quite so, the sound design including the crowd cheers, the thud of the ball, the voiceovers, I appreciate the authenticity. They’ve captured the atmosphere fairly well.
Yet, all these aspects are overshadowed by the issues in gameplay mechanics and the underwhelming narrative.
For the challenge level, as per the users’ perspective, it seems to be more about struggling against the game’s controls than actual gameplay difficulty, with scripted events aggravating the matter.
Discussing the replay value, it seems tied to how tolerant of these issues you are. Players who love the franchise might be more forgiving and continue investing time into managing their clubs despite apparent frustrations.
All said, would you guys recommend this game?
It’s a tough call, but for my crew, yes. The challenges around scripting actually add another layer to overcome during speedruns. Plus, it improves our skills in managing the unpredictable.
For my audience, it’s a toss-up. Those who value detailed progression and enjoy the genre can be less bothered by the scripting. But others seeking a thorough, controlled playthrough might be frustrated with FC™ 25.
We seem to have a mixed consensus. But, let’s not discourage anyone. EA does respond to community feedback, and they have proven in the past that they can improve and iron out such issues in future updates or in the next edition.
If you’re looking for alternatives, I’d recommend PES series by Konami or Manager 2021 by Sports Interactive. Both offer deep gameplay mechanics without these control issues. They also have a strong fanbase and a great sense of team management in their games. Lastly, it’s crucial to investigate and ascertain your compatibility with a game before purchasing. Happy gaming, everyone!