So, let’s dive into our impressions of Age of Darkness: Final Stand by PlaySide. I’ve seen mixed reviews, but what stood out for me was the meticulous design of the dark fantasy world setting. I spent a lot of time combing through every aspect of the game, such as the crafting and building systems, and fighting off Nightmares. Some user said it took around 280 hours to work up to ‘Horrific’ difficulty, that’s something really ambitious for a game!
I agree, the world is really captivating. But as an explorer, I see it from a different perspective, mainly, the “living death fog” that obscures enemies and drains life from your troops. It’s an interesting mechanic that adds an extra layer of challenge to the survival aspect, don’t you think?
Definitely, and from a more competitive and strategic perspective, I appreciated the game’s deep hero system and unique faction-specific abilities. Managing your resources and making strategic decisions on when to retreat or push is crucial for success. However, some players pointed out issues with control groups and unit commands. If correct, that’s something PlaySide should certainly tweak for better gameplay experience.
I think what stood out for me, apart from the pace, was the unique roguelite mechanics that made each playthrough distinctive. However, I experienced the reported bugs with hero abilities not triggering correctly, which hampers the flow especially for speedrun enthusiasts like me.
Speaking of the game’s narrative, Age of Darkness: Final Stand offers a captivating story of survival against an incessant evil. The unique faction-specific storylines and roguelite style character progression make this game dense and replayable.
The graphics, though. I can’t get over how the SwarmTech technology manages to render over 70,000 enemy AI units on-screen. It’s not just visually stunning, but also adds to the tension of the gameplay. The fog effects and enemy designs are also top-notch.
Absolutely, and the audio design enhances that tension. The ghastly sounds of Nightmares, atmospheric soundtrack, all gel together well with the game’s dark fantasy theme. It adds to the immersion quite a lot.
Yeah, speaking of characters, I liked how every hero is unique and has their own abilities. The heroes, their evolution during gameplay, and varied faction affiliations all give an assorted feel to the game.
As per challenge level, yes, it’s a tough game. The random afflictions, called malices, put on the player during every Death Night unravel the best plans. But, if you survive, you get to select one of three randomly chosen blessings, so the stakes are high!
That said, the game needs a bit of polishing when it comes to bugs reported during multiplayer and campaign modes. I believe if PlaySide addresses these issues, the game has high replay value.
In conclusion, Age of Darkness: Final Stand is a gripping RTS game that uniquely blends elements of survival and roguelite mechanics. Despite some bugs, it certainly stands out due to its innovative gameplay, stunning visuals and immersive audio design.
For similar gaming experiences, check out They Are Billions for its survival RTS elements, or Rise of Nations and Warcraft 3 for their take on fantasy RTS. Each of these games share elements with Age of Darkness: Final Stand, offering unique twists on the genre.
Add Age of Darkness: Final Stand to your Steam Library today!