As a seasoned explorer of digital worlds, I dove headfirst into Umbraclaw’s underworld. Inti Creates has long mastered 2D action, and moreover, their latest, released May 30, 2024, offers a feline twist on roguelite design. I found its blend of precision combat and replay mechanics both refreshing and, at times, imperfect.
Overall Impressions
Umbraclaw’s premise truly stands out. You play Kuon, a house cat who dies and then awakens in the Soulplane, and you fight to return home. While the game mixes tight action with roguelite elements—rivaling titles like Hollow Knight in polish—it also adds a unique “die to grow” mechanic. I appreciated its ambition; however, at times repetitive boss loops and limited story branches dulled the shine.

Gameplay Mechanics
Inti Creates balances two combat styles. In Feline mode, you’re encouraged to favor evasive play and quick super dashes. Meanwhile, Humanoid mode—unlocked after collecting four souls and dying—demands a more aggressive approach. Notably, switching between modes changes every encounter, and I savored the shift from nimble cat to epic warrior.
The game offers three difficulty settings. Eternity removes all game-overs. Anima protects your upgrades but resets you to stage entry after death. Novem forces chapter restarts. I began in Novem and quickly learned that it can stall progress, so I then switched to Eternity for smoother exploration.

A standout feature involves New Game+ loops. Every run carries over collectibles, and dying unlocks new abilities. Though admittedly, the draw can feel random. Players told me some skills underperform or require grinding long boss loops for energy, and I experienced this firsthand. On later runs, I intentionally embraced suboptimal builds to highlight underused mechanics, which in turn kept each playthrough feeling fresh.
Story and Characters
In Umbraclaw, Kuon’s journey tugs at the heart. Her love for her owner drives every battle, and the Soulplane’s design evokes a poetic underworld—though certain locales feel visually similar. Dialogue and cutscenes reveal lore in small bursts; nevertheless, I wished for more branching paths beyond the hidden ending. Still, the narrative pace remains engaging, and Kuon’s character arc holds genuine emotional weight.

Visuals and Graphics
Inti Creates delivers exquisite pixel art: characters boast fluid animations, from Kuon’s agile leaps to boss furies. Backgrounds blend gothic architecture with ethereal hues; yet, I only wished some areas stood out more distinctly. The color palette sometimes leans uniformly dark. Even so, each sprite pops with personality, and every boss splash screen looks frame-worthy.
Composer Yuki Yamagata crafts a score that perfectly suits each scenario. Ambient tracks underscore exploration, while percussion-heavy themes heighten boss fights. I admit some melodies fade into the background after extended sessions, but key tracks—especially the final boss theme—echo long after you claim victory. Meanwhile, sound effects ring true, from Kuon’s claws striking bone to ethereal soul cries.

Difficulty and Replayability
Umbraclaw leans heavily into repeat runs. It rewards persistence with unlockable abilities and hidden endings. Initially, I found the difficulty steep, due to lengthy boss phases and predictable telegraphs. While seasoned players can learn patterns and aim for hitless runs, new players may struggle in Novem mode. Moreover, the guidebook only fills through intentional deaths, pushing you to experiment with settings and playstyles.
Community feedback for Umbraclaw mirrors my own experience: many advise against brute-forcing a no-death run from the start. Instead, explore easier modes to collect upgrades, then tackle Novem. I agree—this way, the game’s true depth reveals itself only through multiple playthroughs and build experimentation.

Developer Trivia
Inti Creates rose to fame with titles like Gunvolt and Blaster Master Zero, and Umbraclaw leans on their proven 2D engine, refined over years. Interestingly, the team embraced player feedback during early demos, adding the feline-to-humanoid transformation late in development—a pivot that undeniably enriched the combat loop and set the game apart.

Final Thoughts
Ultimately, Umbraclaw impresses with its art, adaptive combat, and emotional core. Its ambitious replay structure rewards patience, though occasional balance quirks and limited narrative branches keep it from perfection. As an adventurer of hidden realms, I recommend this game to players who crave precision action and evolving challenges. Approach with an open mind and adjust difficulty to match your style; in doing so, you’ll uncover the full beauty of Kuon’s journey through the Soulplane.
Rating: 4 out of 5 stars