Hey team, to start, let’s kick off with Biomutant, made by Experiment 101 and published by THQ Nordic. I jumped in and immediately felt the bold art and open world grab me. In fact, one player called it a “breathtaking post-apocalyptic adventure” with vivid colors and strange creatures. Moreover, I love that I can ride a jet-ski or mech through toxic swamps. Although some folks say enemies feel like reskins after a while, I still find enough secrets and hidden bunkers to stay hooked.
I dug into every nook in Biomutant’s world. Experiment 101 used Unreal Engine 4 to build vibrant environments that reward detailed exploration. Additionally, the crafting system stands out—you can mix sword blades, shotgun barrels, and battery-powered chainsaws into one weapon; I counted over 150 parts. While a few users find mission markers too generic, to me they spark deeper scavenger hunts for bio-contaminated sludge and old-world tech. Best of all, the game even tracks what percent of puzzles you solve, which I love.
From a skill angle, Biomutant’s Wung-Fu combat feels fresh. You blend melee combos, shooting, and psi-powers like telekinesis. I trained under each combat master to unlock new stances. In competitive titles timing and hit-canceling matter, so here I weave gunshots between kicks—it really pushes the ARPG genre forward. Although some players said combos get repetitive, with mutation builds and electric shuriken I still tweak attack chains. Fun fact: Experiment 101 began as a two-person indie studio and even hired martial artists to refine animations.

For speedrunners, I set timer runs on every major zone. The gas masks and oxygen breaks in Dead Zones raise time risks, so finding the shortest path through cryonic areas takes real planning. I shaved ten seconds off my personal best by crafting a jump-pack upgrade at level 12. Admittedly, a few users noted performance dips in dense forests on older consoles; I saw frame drops on my base-model system too. Ultimately, cutting grass and shadows in settings boosted my runs—always tweak options before a speedrun.
Let’s talk story. You follow a Storyteller narrator through a dying land, and every choice shifts how the Tree-of-Life saga ends. One player praised the emotional hook in alliances, and I liked the quirky tone—though some said the made-up words felt juvenile. According to an interview with developer Stefan Ljungqvist, they wanted a fable feel. As a result, the pacing keeps you moving from camp to camp.
Dialogue quality varies. Some NPCs drop lore in long monologues. Others give bite-size rumors that guide side tasks. I noted the game tracks your moral karma. It changes quests and reactions. That randomness boosts replay. Even minor characters get backstories if you chase hidden dialogues.

On audio, the soundtrack blends atmospheric synth with kung-fu drums. Track “Roots Bleed” plays during epic boss fights. It sets tension well. Sound effects sync to every kick and gun blast. The narrator’s voice hits home, though a few lines sound flat. Good voice acting makes your fur-soldier feel alive. THQ Nordic tapped voice talent from other Nordic RPGs, which shows in consistent quality.
Graphically, Biomutant runs on PC, PS4 and Xbox One. I tested it on a mid-range PC. I saw pop-in in some canyon scenes. On consoles, the game holds steady at 30 fps if you lower draw distance. The art direction helps mask small hitches. That bright, saturated palette hides minor glitches.
Characters shine with mutant traits and gear. You pick between ninja-fast builds or tanky turtle forms. I met a mechanic with a bionic wing side quest. Each playable build changes how you explore. Representation feels broad—you see different fur colors, body shapes and tribal cultures. That variety hooked me from hour one.

Challenge spikes toward World-Eater fights. Early combat feels smooth, but bosses demand careful dodges and mutations. User feedback points to a steep jump at level 30. Yet crafting better armor and tuning your PSI powers evens the odds. I loved hunting rare materials to upgrade my farming tool.
For me, the balance is smart. If you like tough fights in Monster Hunter or Sekiro, you’ll adapt well here. The game even lets you tweak enemy damage in settings. That helps casual or hardcore players find their level.
Replay value shines in branching endings. I ran two full playthroughs in under 15 hours each, chasing opposite moral paths. Achievements lock unique weapons and psi skills that push you to return. Compared to Horizon Zero Dawn, you get more mutant toys and fewer fetch quests.

Final thoughts: Biomutant stands out with its martial arts style, deep crafting and quirky fable tone. It feels fresh against other open-world titles. The world’s color and freedom reward adventurers. Combat may grow repetitive, but mutation builds and politics keep it alive.
If you love gathering every collectible and testing every weapon blueprint, this is your game.
If you want a combat playground where you mix guns, swords and psychic blasts, dive in.

And if you chase tight runs and gear optimizations, you’ve got a sandbox for speedrunners.

Explore high-octane shooters and vibrant open-world adventures like RAGE 2’s wild powers and bold designs, Horizon Zero Dawn’s mechanical beasts and deep crafting, and Immortals Fenyx Rising’s mythic puzzles and agile combat. Plus, dive into Sunset Overdrive’s humorous, parkour-style chaos or embrace moral choices and base building in Fallout 4. Whether you seek frenetic action or immersive exploration, these games promise unforgettable experiences and endless discovery.
