I’ve raced through dozens of roguelikes and puzzle mash-ups in my speedrunning career. Yet Steve’s Warehouse: Physics. Roguelike. Chaos. still managed to surprise me at every turn. This isn’t just another Suika-style drop-and-merge game in roguelike clothing. It’s a lean, focused experiment in chaotic physics and deckbuilding. The game rewards memory, patience, and a knack for pattern recognition. Here’s how it played when I put my stopwatch aside and really dug in.

Overall Impressions

What stands out is how Steve’s Warehouse blends three genres—Suika-style merging, roguelike risk, and deckbuilding/shop management—into a coherent whole. On paper, that mix sounds unwieldy. In practice, it feels tight and engaging. Randomized shop inventories and passive abilities tied to owned items keep every run fresh. Compared to Suika Game or heavier roguelikes like Slay the Spire, Steve’s Warehouse hits the middle. It’s deeper than basic match-and-merge but more approachable than a full deckbuilder.

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The learning curve can feel steep. Early runs leave you staring at odd objects and chaotic merges. The tutorial covers the basics, but deeper mechanics—like chaining passives within families—require trial and error. Still, that experimentation loop is part of the fun.

Gameplay Mechanics

The premise is deceptively simple. Buy items from Steve’s rotating shop, toss them into your bucket, and watch them fuse. Every turn forces strategic choices. Will you commit to a single family like food or electronics? Do you risk a rare passive that could overflow your bucket? Or pause to trigger chain reactions before adding more? Early playthroughs feel chaotic, but narrowing focus creates smoother progress and opens paths to victory. Nothing beats watching your clutter clear in one perfect cascade.

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Frustrations do exist. Losing a key passive when it’s bumped out can ruin a strategy. Odd glitches or vague descriptions also make planning harder. Many players adapt by stacking high-value items at the bottom for protection. The result is a tactical refinement of chaos. The system isn’t flawless, but the mix of clever design, risk, and trial-and-error keeps runs tense and rewarding.

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Story and Characters

“Steve’s Warehouse” doesn’t come with an epic narrative or charming cast of NPCs. Instead, your only real character is “Steve,” the off-screen shopkeeper whose daily inventory keeps you guessing. The lack of a deep story might feel sparse to some, but I found it freeing. There’s no need to chase lore; the real narrative unfolds in your runs as you learn combos, unlock new items, and eke out ever-faster completions. In that sense, the game’s world-building happens in your head as you imagine why a watermelon fuse with a tire makes…what, exactly? The humor and mystery of those bizarre combinations quickly become their own story.

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Visuals and Graphics

Visually, Steve’s Warehouse opts for clean, colorful sprites with subtle physics animations—nothing flashy, but perfectly serviceable. Each object has its own distinct look, so once you memorize a handful of combos, you can identify your next merge at a glance. The bucket physics are cartoony, letting items bump and tumble without losing readability. On rare occasions, two objects overlap in a way that makes it hard to tell if they’ve merged; this is a minor gripe but worth noting for anyone chasing pixel-perfect speedruns.

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Sound and Music

The soundtrack is upbeat and unobtrusive—think light, looping electronic beats with occasional chimes when a merge occurs. Sound effects are crisp: a satisfying “plink” when two items fuse, a rumble as your bucket nears overflow, and an almost triumphant flourish on victory. There’s no voice acting, but the minimalist audio design keeps your focus on the action. I never felt audio fatigue in my eight hours or so of play; instead, the tunes became familiar friends that helped me settle into each run.

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Difficulty and Replayability

Steve’s Warehouse manages a solid difficulty curve. Early runs are forgiving—you’ll experiment without many penalties. Once you unlock a few more passive signs, shop tiers, and bucket upgrades, the challenge scales nicely. It’s easy to fall into the “one more run” trap as you chase better shop offerings or a perfect merge chain. Reviews mention reaching eight hours without feeling done, and I echo that sentiment: I’m still uncovering obscure item synergies and testing new strategies every session.

If you’re a completionist or speedrunner, the game offers plenty of room to improve. You can time your runs, aim for fewer total merges, or even try a “no-passive-loss” challenge by clutching onto your buff signs. The roguelike deckbuilding structure means you’ll seldom repeat an identical run, and the shop’s randomness keeps you on your toes.

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Final Thoughts

Steve’s Warehouse: Physics. Roguelike. Chaos. earns a solid 4.5 out of 5 stars. It nails a satisfying core loop, introduces clever risk-and-reward decisions, and delivers surprising depth beneath its simple visuals. Minor issues—occasional UI polish needs, a few bugs, and a sometimes harsh penalty for losing passives—keep it from perfection. But for aspiring speedrunners and puzzle-roguelike fans alike, this is a title worth diving into.

Rating: 4.5 out of 5 stars

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Developer Trivia

Lead designer Definitely Named Steve created the prototype of Steve’s Warehouse in just two weeks using the open-source Box2D physics engine. Inspired by everyday objects in his home office, Steve developed the game’s item families—food, tools, and electronics—giving the quirky fusion mechanic a relatable touch. Backed by publisher Abiding Bridge, the game has received consistent balancing updates since launch, with promises of new items and expanded shop tiers arriving later in 2025, ensuring long-term replayability and fresh content for players.

For anyone who loves merging puzzles, unpredictable physics, and the thrill of a good roguelike, Steve’s Warehouse delivers a lean, clever package that’ll keep you coming back run after run. I’ll be chasing my perfect 60-second clear time long into the future.

Add Steve’s Warehouse: Physics. Roguelike. Chaos. to your Steam collection!