Hey folks, today we’re talking about Get To Work developed and published by Isto Inc. Right from the start, this game about climbing the corporate ladder grabbed my attention. Guiding a character on rollerblades through obstacles mirrors real-life struggles perfectly. The satirical elements and collectible The Grindset podcast add a fun twist.
The open-world setting is full of ramps, jumps, and gaps to navigate. The controls are tricky but rewarding, and the use of momentum makes the gameplay exciting. Exploring and mastering the rollerblade movement system feels satisfying.
From a gameplay perspective, the controls are complex but rewarding. It takes skill to glide through the environment while keeping momentum and avoiding obstacles. The built-in speedrun timer is perfect for players who enjoy competition and time-based challenges.
The speedrun feature drew me in instantly. Tracking and improving my completion time adds an extra layer of challenge. The cleverly designed terrain forces you to think creatively to beat personal bests.
Narration-wise, Connor ‘CDawgVA’ Colquhoun does a great job injecting humor while reflecting on harsh economic realities. The story keeps you engaged with its satirical style, even if it doesn’t have laugh-out-loud moments.
The smart graphic design boosts the game’s immersive feel. The quirky character design, featuring rollerblade limbs, might seem silly but fits perfectly with the game’s playful tone.
The visuals hit the mark! The smooth animations enhance the game’s comedic side while supporting an engaging player experience.
Agreed. The sound effects complement the visuals well, adding to the game’s energy. The Give Up button’s sound effect is a funny reminder of life’s challenges—a nice, ironic touch.
Our nameless protagonist is an amusing character, if not overly developed. The lack of backstory adds to the humor, and it’s quite relatable when he continually pushes forward.
The difficulty level is well-balanced. The challenges are punishing but achievable, and never feel unnecessarily frustrating. The punishment for failure isn’t severe, which helps keep the gameplay enjoyable.
Yes, compared to some of the other foddian games out there, like Getting Over It with Bennett Foddy, Get To Work presents a different kind of challenge. It smoothly marries a steady game pace with Player versus Environment (PvE) obstacles which are never too overwhelming.
And the replay value! There are so many paths to explore! Besides the main story, the collectible The Grindset podcast recordings offer a nice off-track journey. They provide you with the unexpected opportunity to pause the main goal for a while and enjoy these fun extras.
Summing up, Get To Work delivers a unique, metaphorical storyline filled with quirky characters, challenging control mechanisms, and a rewarding player experience. So, if you fancy a mix of spleen-ripping challenge and tongue-in-cheek humor, then this is the game for you. For a similar experience, you might want to check out “Pogo Stuck: Rage With Your Friends” or “Climb With Wheelbarrow”.
I recommend it to anyone who loves dynamic open-world games. For a similar exploration experience with a mix of humor and challenges, you might like Human: Fall Flat.
This rollerblading, corporate ladder-climbing game is a delight to gamers who value complexity and attention to details. If these appeal to you, you might also enjoy Monkey Ball and its complex control scheme.
Lastly, for fellow speedrunners, Get To Work is a must-play. And for more speed-running thrill, “Refunct” and “Clustertruck” are worth checking out!