Interview with anonymous-villain from IronSword: Wizards & Warriors II
Welcome! Today, we have a special guest joining us for an exclusive interview: the anonymous-villain from IronSword: Wizards & Warriors II! Thank you for taking the time to speak with us.
Ah, delighted to be here… if by ‘here’ you mean a space where I can revel in the mischief and mayhem that I’ve orchestrated. Do excuse my cackling—it’s a side effect of elemental transcendence.
So, you’ve been defeated once by Kuros, yet you came back stronger by embodying the four elements. What was the inspiration behind this transformation?
Oh, you know, the usual villainous existential crisis. To be or not to be? seemed too mundane, so I opted for To be ALL and Everything! Transforming into the elements? Genius. Even Mother Nature can’t resist my charm—or havoc. Besides, if you can’t beat ’em, why not make them battle against the forces of nature itself, eh?
Speaking of those four elements, which one do you think gave Kuros the most trouble and why?
Scary bosses!
Oh, it’s like asking a parent to choose their favorite child! But if I must, I’d say Fire. No one likes being roasted alive, and the sight of Kuros dodging flames is positively poetic. It’s like watching a clumsy ballet—utterly entertaining. Plus, the developers threw in lava pits for that added sizzle. Ha!
Kuros gets a lot of power-ups and spells throughout the game. Do you think the developers made it too easy for him?
Easy? Oh, please! Power-ups are just breadcrumbs on the path to his inevitable doom. Invincibility spells? More like fleeting moments of false hope. The developers were just dangling carrots in front of the players. It’s not about the power-ups themselves; it’s about the audacity to think they can outwit me. Spoiler: they can’t—but I applaud their optimism!
Are there any particular secrets or hidden tricks in the game that tripped up a lot of players?
Ah, the delightful agony of hidden secrets. Fair enough, here’s a morsel of wisdom for you mortals: In the Wind domain, there’s a sneaky spell tucked away high up in the clouds. Most players think it’s unreachable, but a strategically placed geyser spell can do wonders. However, don’t get too cocky—gravity still has a bone to pick with you.
What do you think of those who manage to beat the game and defeat you?
there’s a sneaky spell tucked away high up in the clouds
Ah, those brave, foolish champions! I almost admire their persistence. Anyone who can tolerate Kuros’s jump physics and my relentless minions deserves a tip of my villainous hat. But let’s be clear, their victory is but a temporary reprieve. My inevitable return, undoubtedly with more diabolical schemes, will balance the scales once more.
How do you respond to critiques that the game might have a few flaws?
Flaws? Oh, you mean my little traps and surprises! They call them flaws, I call them artistic license. How else would I keep you on your toes? The occasional glitch or obscure pathway is just the universe trying to keep up with my boundless brilliance. Thank goodness those developers were on board with my philosophy of organized chaos.
Do you have any behind-the-scenes anecdotes from the game’s development that you can share?
Ah, the sweet sound of nostalgia! You see, originally, the developers toyed with the idea of Kuros facing off against me in an epic thumb-wrestling match. But I convinced them that elemental realms were more my style. Also, the animal kings? Complete divas. The eagle kept demanding a bigger nest, and the dragon… well, let’s just say fiery personalities don’t mix well with negotiation.
Lastly, can we expect to see you again in future adventures?
full of adventure
Oh, the future is a wild and raucous dance, isn’t it? I may take a sabbatical—perhaps learn to channel new elements, like cubicles or paperwork—just to spice things up. However, rest assured, any world where Kuros dares to breathe peace and hope, I shall return to stir the pot. After all, conflict makes the realm go round!
Thank you, anonymous-villain, for this delightfully villainous interview. Any final words for your devoted players?
To my intrepid adversaries, may your swords stay sharp, your wits sharper, and remember: the real treasure wasn’t the Ironsword—it was the agony of trying to hold onto it. Until next time, minions!
There you have it, folks! The infamous anonymous-villain, ever the eloquent elemental mischief-maker. Stay tuned for more exclusive insights into your favorite classic games!
You can also read the Classics conversation of IronSword: Wizards & Warriors II here!
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