Interview with anonymous-villain from Little Nemo: The Dream Master
Greetings, anonymous-villain! Thank you for agreeing to this interview. I must say, you don’t seem like the typical Prince of Nightmares; you have an air of mystery about you.
Oh, flattery will get you everywhere. Indeed, mystery is an essential part of my charm. After all, what’s a nightmare without a little enigma lurking in the shadows, hmm?
Prince of Nightmares
Quite true! Why don’t we start with your arch-nemesis, young Nemo. From your perspective, what drives him? What makes him a worthy opponent?
Worthy? Oh, please. The boy’s armed with nothing but a sack of sweets. If I had a nickel for every time he lobbed a candy at one of my minions… well, I’d have quite a few nickels, let’s leave it at that. But I will admit, the kid’s got moxie. Running around Slumberland, charming my carefully placed guards with sugar highs—it’s almost endearing. Almost.
Many players have found the levels in your domain challenging. What were you thinking with those obstacles and puzzles? Any particular favorites?
Ah, yes, the Mushroom Forest with its hidden paths and the ever-chaotic Train Land! I do revel in the challenges created. Think of them as my little amuse-bouches of chaos! Placing deadly spikes just out of sight, or requiring those pesky animal transformations to progress—purely exquisite! My personal favorite? The Water Level. Nothing like confusing currents and limited breaths to keep heroics at bay.
Speaking of animal transformations, what’s your take on those? Do you think the developers got a bit carried away, or did it play perfectly into your hand?
Oh, the transformations were a stroke of brilliance, I must say. Turning into a mole, a gorilla, a bee… The developers played right into my nightmare-inducing hands. Here, have this delightful creature ally, Nemo! Now, navigate my convoluted labyrinths with their skills. It’s like serving someone their own defeat on a silver platter.
Little Nemo: Dream Master
Any flaws in the game you’d like to highlight? Something perhaps you felt wasn’t executed as you desired?
Flaws, you say? Well, the hit detection can be rather… inconsistent. Sometimes Nemo gets off too lightly with that sack of candy. And don’t get me started on some of those power-ups. They almost make it too easy for the determined few. Almost. But hey, every nightmare has a slip-up or two, right?
Do you have any secret tips or tricks for players who are struggling to overcome your challenges?
Oh, revealing secrets? How very un-villainous of me! But, why not? For instance, in the Flower Garden, aim for the higher paths—they often hide less guarded routes to the exit. And here’s a juicy one: in the House of Toys, don’t be afraid to backtrack a bit. Sometimes, missing a transformation partner could mean the difference between life and another sweet, sweet game over. Use your brain, dreamers, not just your candy!
Players who have beaten the game often pride themselves on it. Any words for these valiant dream warriors?
Oh, congratulations! You managed to defeat a boy armed with sweets against a world of nightmares. Bravo! Truly, my cold, villainous heart swells with… mild amusement. For those who persevere, you have my grudging respect. And remember, Slumberland doesn’t forget its heroes. Or its villains.
Little Nemo: Dream Master
Can you share any interesting trivia or stories from the game’s development that tie into your masterfully crafted villainy?
Ah, the developers—they were an intriguing bunch. Did you know they originally wanted to make Nemo being able to transform into more animals? A whole zoo’s worth! But I had to put my foot down. Overkill, you know? Too many allies would dilute the purity of my nightmares! Balance is key, even in chaos.
Lastly, what does the future hold for you? A return to Slumberland, or perhaps retirement?
Retirement? Don’t be absurd. A prince of nightmares never truly retires. I’ve already started weaving new dreams—perhaps a sequel, or a sinister cameo in another realm? One never knows. As long as there are dreams to be broken and candy to be squashed, anonymous-villain shall rise again. Sleep tight, children… sleep tight.
A delightfully ominous note to end on. Thank you, anonymous-villain, for this insightful and amusing chat.
The pleasure was all mine, I assure you. Until we meet again in the depths of a dark dream. Ta-ta, bgc-villains.
You can also read the Classics conversation for Little Nemo here!