I have now explored every nook and cranny of Sorry We’re Closed, and I must admit that this game left me both excited and thoughtful. I have a strong liking for titles that reveal every secret and hidden gem. In this eccentric, story-driven survival horror, à la mode games offers an experience that challenges both your reflexes and your desire for deep narrative.
Overall Impressions
From the moment I stepped into Michelle’s shoes, I felt that the game was a true labor of love. At its core, Sorry We’re Closed is an ambitious blend of classic fixed-camera exploration and a unique arcade-style shooting mechanic. The narrative mixes demons, angels, and shattered cosmic order with a refreshing, if sometimes uneven, sense of style. It stands alongside genre giants like Resident Evil and Silent Hill in its homage while adding a distinctive twist with the Third Eye mechanic. This ability instantly captivated me as it merges puzzle solving and combat in a surprising and innovative way.

That said, the game is not without its minor flaws. While the exploration and puzzle mechanics are well thought-out, the combat—especially when switching to first-person view—can feel clunky. The fixed camera angles and sometimes stiff controls in combat cause moments where the flow is disrupted. Still, these issues are occasional and do not greatly harm the overall journey.
Gameplay Mechanics
The Third Eye is one of the most engaging features. By pressing a button, you can switch between worlds to uncover environmental secrets and change obstacles. For example, a metal crate in one realm becomes a wooden box you can break in another. This duality shapes exploration and transforms how you approach enemy encounters. In combat, aiming at weak points becomes a tactical choice that rewards precision. However, there were moments of frustration when chaotic enemy movements led to missed opportunities. Such issues are similar to feedback from other players. One reviewer noted that the pace during first-person combat could be disorienting, and I share this view. Despite this, the potential for strategy and tension remains high. The shift between fixed-camera navigation and a dynamic combat view creates a unique rhythm that rarely feels repetitive.

The game’s structure, where players roam diverse environments like the city and the evocative hotel of the Duchess, adds extra value to exploration. Side quests, collectibles, and hidden achievements are spread throughout these areas. I found that seeking every collectible deepened my understanding of the fractured world, which strongly appeals to completionists.
Story and Characters
The narrative is both quirky and somber. Michelle, our heartbroken protagonist recovering from years of emotional turmoil, remains a memorable character. Her journey from an ordinary life to a cursed existence is handled with sensitivity and dark humor. The game weaves a complex story of celestial struggles and doomed love. I enjoyed exploring the broken relationships not only by fighting demons but also by engaging in dialogue with a cast of unusual and vivid characters. A recurring theme involves toxic obsessions and misguided affections. The Duchess, a radiant yet unsettling figure, pursues love with an intensity that is both shocking and strangely attractive.

The character dynamics drive much of the experience. I encountered storylines with Robyn, Darrel, and Chamuel—each showing a twisted view of passion, duty, and desire. Although the narrative excels in mood and presents interesting dilemmas, it sometimes falls short of fully exploring the deeper aspects of love, instead focusing on its corrupted side. I felt that a more nuanced look at what love truly means could have improved the story further. Nevertheless, the narrative remains engaging and true to its horror roots, inviting players to find meaning in its mysterious dialogue and interactive storytelling.
Visuals and Graphics
The visual presentation of Sorry We’re Closed is striking. The game shows off a style that is both playful and macabre. The art draws inspiration from classical Catholic motifs and twists them into a captivating urban fantasy. Both the hand-painted 2D backgrounds and the detailed 3D environments work together to create a rich visual world. I found myself pausing to admire every frame and appreciate the small details. One reviewer’s comment on the unapologetically queer and vibrant art style perfectly captures the unique beauty here. The immersive atmosphere is enhanced by well-done camera transitions in the fixed perspective, giving each move a cinematic quality that adds to the horror experience.

Sound and Music
The audio design matches the visual spectacle perfectly. The soundtrack shifts fluidly—from heart-pounding combat music to the soft, haunting melodies during moments of introspection. The layers of sound effects, like the weighty footsteps and creaking doors, add authenticity and deepen immersion. I was particularly impressed with the boss battle music, a mix of pumping hip-hop blended with electro elements, that elevated the tension and underscored the adrenaline of these encounters. Voice acting seems measured and thoughtfully delivered. Every line suits the mood and adds depth to character interactions. The combination of carefully chosen music and ambient sound design makes the overall experience richer and more memorable.

Difficulty and Replayability
In terms of challenge, Sorry We’re Closed plays a careful balance between tension and accessibility. The puzzles are engaging without being overly punishing, and the combat calls for both strategy and dexterity. I appreciated the dynamic difficulty that occasionally caught me off guard, especially during high-tension boss fights. However, the occasional imbalance in enemy speed versus combat transitions did make some encounters feel harsh. Still, these are isolated incidents in an otherwise well-calibrated challenge that rewards curiosity and perseverance.
The inclusion of multiple endings based on character-driven questlines bolsters the game’s replayability. Every decision feels weighted, and I found myself revisiting earlier explored locations to uncover missed clues or unlock hidden achievements. These aspects give the game a considerable lifespan. For those who relish environmental storytelling and extra side quests, the replay value is significant, as every playthrough can reveal new nuances and secret details.

Final Thoughts and Rating
I believe that Sorry We’re Closed is a bold and thoughtfully crafted entry in the survival horror genre. its vibrant art style, immersive sound design, and inventive Third Eye mechanic power a memorable narrative. The game takes classic horror tropes and reinterprets them with originality and flair. Despite its occasional hiccups in combat mechanics and a narrative that sometimes feels more descriptive than illuminating, the game excels in rewarding players who are willing to explore every cranny of its dark world.
The developers at à la mode games have crafted an experience that feels both innovative and grounded in genre tradition. Knowing that this impressive work was achieved by a small yet dedicated team makes the achievement all the more commendable. Their unique vision, merged with the expertise of Akupara Games as publisher, ensures that every component—visuals, audio, gameplay, and storytelling—is tied together with care.
My overall score for Sorry We’re Closed is 4 out of 5 stars. I recommend this game to dedicated adventurers and completionists who wish to immerse themselves in a realm of corrupted beauty and intricate lore. Despite the occasional rough edge, the game’s intellectual pursuits and stylistic bravery assure me that the effort invested in exploring every facet is well rewarded. I eagerly await what à la mode games delivers next and will be returning for another dive into this enigmatic, heart-wrenching, and at times darkly humorous world.
