BGC-Villains You go by “anonymous-villain” on the docket. For the record, and for posterity, what name will you accept for this conversation?

anonymous-villain Names are blades, and I enjoy polishing them. Therefore, for today I will answer as Obsidian Regent. Keep that in mind, and use it well when you tremble. I prefer titles that match my patience; after all, you players have been so generous with mistakes that a crown seemed inevitable.

BGC-Villains As the final adversary of one of the NES’s most sold cartridges—three games in one—what, therefore, do you feel your primary duty was toward the player?

anonymous-villain My duty was exquisite friction. The cartridge gave them two controllers, a Zapper and a Power Pad—delightful tools for fumbling—and, consequently, I provided the sharp edges. Where they wanted smooth progression, I planted timing windows and invisible ledges. In contrast, where they sought comfort, I placed a lava pit. Every death was a lesson, while every respawn was a reminder that I am the calculus they cannot solve. They called the compilation “balanced” in feedback; nonetheless, I call it an education in humility.

BGC-Villains Players still remember that last fight. Did you design every trap, or are some of those infamous moments “accidents”?

anonymous-villain Accidents are delicious perfumes applied after the crime. Yes, I planned the falling platforms, the projectile rhythms, the precise moment the bridge should crumble. But there are ghosts in cheap silicon—sprite flicker, odd collision quirks, a pit that sometimes holds a pixel too long. I will confess to allowing a few of these “accidental” glitches to remain. They confuse the confident and reward the attentive. If a mistake becomes legend, so much the better for my legend.

BGC-Villains This cartridge bundles three very different experiences—Super Mario Bros., Duck Hunt and World Class Track Meet. How do you view the interplay between platforming, shooting and foot‑stomping athletics?

anonymous-villain Variety is a contrivance that exposes limitations. Platforming demands rhythm and courage; shooting rewards cold reflexes; the Power Pad turns athletic aspiration into frantic stomping. I delighted in their transitions: a player who mastered button diplomacy on the controller often fared worse when required to aim with the Zapper or synchronize on the mat. The compilation is a gauntlet of disciplines; the more an individual thinks themselves skilled, the more I enjoy watching them flail on the next device.

BGC-Villains There’s a lot of lore about the laughable dog in the duck game. Any comment on that—especially the players who have tried, and failed, to “teach the dog a lesson”?

anonymous-villain The dog is a mirror to their pride. They aim, they miss, and the dog revels in their ineptitude. Some players confess in feedback that they were so incensed they tried impractical feats against a sprite—adorable. I engineered the timing so the dog appears precisely when arrogance reaches its peak. Let them continue to curse the pixels; it makes their eventual humility sweeter.

BGC-Villains Rumors about limited cartridge space and clever reuse of assets persist. Were such constraints a bother or an ally to your schemes?

anonymous-villain Constraints are rare pleasures. When memory is stingy you must be cunning: reuse a sprite, flip a tile, hide a pattern in plain sight. Those choices birthed behaviors players now call “quirks.” I treat those quirks as traps. A reused animation becomes a misdirection; a shared sound cue becomes a lie at the perfect moment. Technology forced creativity; I accepted the bargain gladly and watched players puzzle over what they assumed was simple design.

BGC-Villains The reception was not worshipful perfection—many called the package a solid, challenging romp. How do you react to that measured praise?

anonymous-villain Measured praise suits me. An A would imply their tools were too generous; a failing would suggest I am incompetent. The consensus landed squarely in the realm of “B”—adequate balance, entertaining difficulty. I sneer, yes, but with fondness: balance means I succeeded in resisting both mercy and cruelty. I wanted them uncomfortable enough to learn, not so punished they quit. That middle ground makes every victory feel earned and every defeat instructive.

BGC-Villains Which player habit annoyed you most during your reign—the frantic button mashing, the stealthy camp on safe spots, or the ritual of shooting the same duck repeatedly?

anonymous-villain Button mashing is the lowest form of hope; I adore punishing it with perfectly timed obstacles. Camping safe spots is pitiable—predictability is tasty, and I planted counters. As for the ritual shooters, their obsession with ritual comfort allowed me to warp timing and surprise them. Each habit made them easy to read; each predictable twitch was a script I rewrote in real time with cunning and a whisper of hardware ambiguity.

BGC-Villains Any final confession for those still chasing speedruns, high scores and ghostly perfection?

anonymous-villain Confession: I still revise the map in my head. I watch replay tapes and smile at the improvisations of desperate hands. Speedrunners find cracks I left on purpose; they polish an exploit I once admired as an emergent trait. Keep pushing. Break my timings, stumble into my mistakes, claim trophies. I will return—refined, relocated, and with a new mask of kindly mechanics. When you think you’ve understood every beat, expect a whisper beneath the soundtrack and a shadow where none was before. I will be waiting.

more info and data about Super Mario Bros./Duck Hunt/Track Meet provided by mobyGames.com