RetroGamer84 and GamerFan, hanging out in the living room ready to boot up The Immortal.
Alright, GamerFan, are you ready to dive into the dark depths of The Immortal? I’ve been reading up on it in the latest issue of Nintendo Power, and they seriously make it sound like an adventure to remember… or maybe one to regret?
Oh yes, RetroGamer84! Let’s see if this game lives up to its ominous reputation. Eight levels of traps and deadly enemies—sounds like a challenge worthy of our epic gaming skills.
So, according to the game’s backstory, our old mentor Mordamir has disappeared, and the only logical place to search for him is a deadly dungeon. Of course, nothing could go wrong in a dungeon filled with probably lethal traps, right?
Absolutely! Who wouldn’t want to run headfirst into danger to save a mentor who probably did a poor job teaching us about safety in the first place? But hey, it’s the 90s, and we thrive on pixelated peril! By the way, did you know that’s William Smith’s doing the storytelling? This guy is a tech wizard!
No kidding? I heard he took the source material from the old 1989 Apple IIGS game. Those were some graphics! Anyway, let’s jump in and start exploring. Just remember, encountering hazards, dying, and learning—sounds like my algebra class!
They plunge into the game, navigating the isometric dungeon with a mix of caution and determination.
Wow, the game is certainly doing its best to be atmospheric. The dark, moody dungeon is kind of impressive… for an 8-bit experience. But can we talk about these instant death traps? I swear, I’ve died so many times, I’m starting to feel like I’ve memorized the patterns just through trial and error!
Right? It’s like a sadistic treasure hunt where “X” marks the spot of your impending doom. Avoiding traps is an art form here. But here’s a tip: always inch forward. A slow pace reveals traps without ending your game session prematurely. And that combat system! Enemies indicating their moves in advance? It’s practically like playing a game of binary twister.
Don’t get me started on the combat screen switch—what a rollercoaster! One moment you’re navigating the dungeon, and the next, you’re in a duel that reminds me more of a dance-off than a fight to the death. Oh look! I collected a Grubber fruit. Clearly, that’s important for my inventory.
spoiler alert
Grubber fruit is crucial. It replenishes some health. Also, those friendly NPCs in the game can sometimes trade items or give hints. Austere, but it’s
something. Remember to always talk to everyone; going full extrovert in the dungeon comes in handy!
How about that magic carpet ride level? I don’t know whether to laugh or cry. It’s like Aladdin had a bad day at the office—dodging fire traps is no joke.
I know, right? Someone call OSHA. Now, reaching the ending. That final boss, *Mordamir* himself, turning out to be our nemesis. Talk about betrayal! Was it even worth frantically dodging, weaving, and solving puzzles for this?
It’s like we should have seen it coming. I think they could have delivered that twist better. Nowadays, storytelling in games has evolved, but for 1990, it’s ambitious… a bit clunky, but ambitious.
And props to the creators at Will Harvey’s The Immortal team. It took guts to blend puzzle-solving with isometric action. However, maybe, just maybe, a save option could have been nice? It’s like they wanted us to appreciate 1990s stamina more!
Definitely, this game could be remembered for its difficulty and meticulous design—whether praised or joked about. And the Orca, fighting the merfolk down the underground river level? That’s innovation in level design, just not in ease of play.
So, in conclusion, The Immortal is a mixed bag. Tough as nails but oddly charming in its sadistic 8-bit way. It might not be one of the worst games out there, but it sure is memorable, for better or worse. You up for another round, or shall we pop in a different cartridge?
Let’s give it another shot! We might just get that high score, one death at a time. Plus, who doesn’t love a little pixelated dungeon peril on a lazy afternoon in 1990? I hope the next level at least offers some epic loot for our troubles.
Agreed! Let’s dive back in and see if we can best the dungeon that’s pretty much inspired by our algebra class. Here’s to adventure in 1990!
RetroGamer84 and GamerFan continue their quest, laughing at the game’s quirks and savoring every frustrating, challenging, and fascinating moment.
You can also read the Villain View of The Immortal here!
You can also read the Villain View of Druid here!