Fun fact: Konami, the team behind this cart, has been turning arcade and console magic into licensed cartoon adaptations for years — you can hear that pedigree in the tight controls and jaunty soundtrack. Their console teams often worked closely with the animation houses to keep the characters feeling true to the show, which explains why Buster looks, moves and quips exactly how you remember from the TV screen.

RetroGamer84 All right, cartridge in, CRT warmed up, soda at the ready. The title screen already crackles with that Konami sheen — bright colors, chip-tune jingle. Jumping into level one… this runs tidy. The jump and kick feel immediate.

GamerFan I love that the game actually lets you dash and slide — that mechanic is doing a lot of heavy lifting. Sliding into enemies looks cool and doubles as a climbing trick on some walls. Feels like they spent time making Buster move like a cartoon ninja rather than a floppy pixel.

Gameplay Highlights — Live

  • Responsive controls: Jump, kick and dash are paired so you can chain moves fluidly. I just used a jump-kick-dash sequence to get through a gauntlet of crows without taking a hit.
  • Level variety: Mostly platforming, but that fourth-level football switch-up still surprises you. It’s a short, frantic change of pace that breaks the platform rhythm nicely.
  • Bonus wheel: Every few stages you spin for a mini-game. The wheel adds a luck element — sometimes you get a helpful round that tops up lives; other times you get a quick reflex game that’s all about timing.
  • Enemy design: Enemies are cartoonish and readable — they telegraph attacks like Saturday morning villains, which makes pattern memorization satisfying.

RetroGamer84 Running the football level now — it’s conceptually simple but tense. Two plays: the running play is raw avoidance and precision, while the passing play requires perfect timing to catch the ball. Miss it and you feel every yard lost. It’s oddly cinematic for a licensed platformer.

GamerFan The passing play has this heartbeat rhythm — press at the right frame and your receiver goes airborne. One of our runs got me a touchdown from midfield — I literally cheered. If you’re used to Mario-style power-ups, this switch will make you grin or groan depending on the playcall.

Hot Tips (while we play)

  • Use the dash/slide both offensively and for mobility — slide into certain walls to climb or to duck under hazards.
  • Conserve lives by learning enemy patrol routes; many spots are pattern-based so slowing down and observing pays off.
  • In the football level, favor the running play when defenders bunch up; use passing when you’ve cleared lanes or when you need large yardage fast.
  • Spin the bonus wheel and take the reflex mini-games seriously — they often hand out extra hearts or stockpiled continues at clutch moments.

Memorable Moments & Anecdotes

RetroGamer84 We just hit a section with conveyor belts and springboards that felt like a Saturday morning montage. The animation when Buster slides under crates is ridiculous in the best way — a perfectly timed smear-frame that reads like the cartoon. It’s those little details that keep you smiling even when the second checkpoint is stubborn.

GamerFan The music cues are another highlight. Each stage has that snappy Konami composition — jaunty brass lines and percussion that push you forward. That one boss theme before the final stage has a triumphant march that makes you want to tap the controller in sync.

RetroGamer84 Speaking of bosses — the final showdown is pure cartoon excess. You face a very familiar antagonist from the show, piloting a giant, rickety contraption that throws out a buffet of pattern-based attacks. It’s a mix of projectile avoidance, timed dashes to damage exposed parts, and a classic phase where the platform shifts and you suddenly have to readjust your timing. We lost a life because we panicked and slid into a spring — very embarrassing, but very 1992.

GamerFan What makes the final boss memorable is that it’s theatrical rather than punishing. The set-piece changes — moving platforms, a few environmental hazards, and those cheesy one-liners — make it feel like you’re playing through an episode finale. When the last hit landed, the whole room felt like clapping in slow motion.

Final Thoughts

RetroGamer84 A candid note — the game leans on repetition in later levels. Enemies recycle with speed tweaks and some platforming sections overstays its welcome. The occasional hit detection quirk on tight ledges can be frustrating when you’re chasing a perfect run. Also, the bonus wheel’s luck factor can sometimes feel like it swings difficulty more than design.

GamerFan But on the balance, it’s charming and playable. If you love licensed platformers with personality, polished controls, and the occasional clever twist (hello, football), this delivers. It’s not flawless, but it knows how to make you laugh, curse, and replay stages to shave off seconds.

RetroGamer84 Final thought mid-credits — it’s a very satisfying cartridge to own. Not perfect, but plenty of heart and enough clever design to keep us playing through to that glorious, cartoonish finale.

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