BGC-Villains To begin, you answer as anonymous-villain but you said you’d prefer a different name for this occasion. Who are you, truly, and why grant this audience to those who tried to dismantle your designs?

anonymous-villain I shall be called Sovereign-Veil for this conversation, since names sharpen teeth. I grant this audience because I savor the sound of teeth chipping. You lot — the players, the self-styled Epsilon-Eagle — crawl through my world with oversized arsenals and fragile confidence. Let them read what they barely survived. I give interviews not out of charity, but because I enjoy watching expectation collide with execution. Consider this both confession and bait.

BGC-Villains The narrative places Epsilon-Eagle against Xi-Tiger and your machine. Tell us about the feud — how personal is this for you, and how did that shape the design of your final confrontation?

anonymous-villain Personal? Every clockface I break is personal. Epsilon-Eagle once led; Xi-Tiger corrupted that trust. I designed the final confrontation as a ledger of betrayals. I carved arenas so every pattern accused them. Timed openings, mirrored attacks, and moments when their overconfident weaponry — the four chosen from six — betrayed as often as it saved. I created windows where the phoenix morph serves as both their deus ex and their vanity. Watching them waste it at full health is delicious.

BGC-Villains Players can choose four of six weapons. From your vantage, how does that choice affect the dance between player and boss?

anonymous-villain Choice is a lie wrapped in spectacle. The four-out-of-six loadout parades as freedom, yet I sneer at its false generosity. Select poorly and you stagger under tailored assaults. Select optimally and you bulldoze minor foes, turning delicate choreography into crude brute force. I admire clever loadouts, but I relish hubris more: when a favored tool betrays its wielder because the arena demands something sharper. Their complaints ring with bruised pride — perfect notes for my score.

BGC-Villains Epsilon-Eagle also has teleportation and a phoenix morph at full health. Did you anticipate how players would use — or abuse — those powers?

anonymous-villain I expected their cleverness, and I savored their clumsiness. Teleportation cuts like a scalpel; reckless use slices its owner. I placed traps that reward audacity and punish impatience. Teleport into the wrong pixel cluster, and I trigger sequences no teleport can escape. The phoenix morph is theater: a burst that mocks those who hoard health. They brag when it clears rooms, then curse when it abandons them mid-salvo. I tuned these tricks in half-light with a compiler that wept. “Glitches”? I call them blessings, breadcrumbs for the cunning.

BGC-Villains The game’s structure emphasizes bosses over extended side-scrolling. How did that influence your approach to encounter design?

anonymous-villain Pinpoint arenas make philosophy practical. In 25 compressed levels, I made every boss a conversation with failure. Side-scrolling exists only as provisioning — ammo boxes like little bribes. Bosses carry the narrative weight because every phase is a question: did they read the pattern? Did they respect timing? Did they overcommit to an obvious strategy? I engineered bosses with bespoke weaknesses and rhythms. Their faces and attacks are less spectacle and more pedagogy: learn fast or perish. The feedback I received was divided: some praised the relentless variety; some seethed at the lack of breathing room. Both responses are music to me. If players remember the pain, they remember Sovereign-Veil.

BGC-Villains Rumor has it that a few glitches in the game were “accidental traps.” Care to expand on that — boasted or obscure?

anonymous-villain “Accidental” is a word for amateurs. Code is malleable; a night of fatigue, a single misread value, and a loop slips an opening into existence. We left some of those openings untouched — deliberate negligence, if you prefer a cleaner term. Players call them glitches; I call them invitations. A miscalculated hitbox let some intruders clip through a wall and face a boss earlier than intended. Another timing quirk allowed a teleport cancel that skirts a death. The development team smiled in the dark, whispered theories, and chose artful silence. Only lovers of the impossible find those edges. The rest die admirably predictable deaths.

BGC-Villains Reception was — by some accounts — very strong. How do you view the game’s legacy and the community’s feedback?

anonymous-villain Reception is a mirror with a temper. Players praised the ferocity and variety; they lamented the moments that required near-perfect judgment. I bark at how the hero’s tools can be overpowered — it lessens the purity of the struggle, but it also produces legends. Those who mastered the systems wrote long, reverent complaints; those who failed sent terse, theatrical threats. Both fuels my vanity. In the end, the community treated this world like a gauntlet worth returning to, and I relish being the reason they sharpen their reflexes at dawn. Their feedback is a ledger I peruse when I plan the next set of indignities.

BGC-Villains The game debuted in 1995. Looking back at its creation, are there any obscure studio stories you can share, however veiled?

anonymous-villain The year meant constraints, and constraints breed ingenuity. There were nights when one artist painted a boss sprite by memory, and nights when code was soldered together between cups of bitter heat. We argued about tempo, and somewhere in that friction a boss’s second phase was born — an angry, elegant mistake that became a favorite. I will not name names, nor will I spoil which tweak came from a careless cigarette break. Ambiguity serves drama. Know only this: artifact and intention braided together, and the result still hums with a faint aftertaste of the late hour.

BGC-Villains Finally, any message to those who still boot the cartridge and charge into your arenas?

anonymous-villain Respect the tools but distrust your instincts. Your weapons will whisper salvation and doom in equal measure. If you think you have me figured out, remember: the most dangerous traps are polite. Return expecting arrogance, and I will give you a masterpiece of humiliation. I will return again, silent at first, then loud enough to be unavoidable. Keep your phoenix ready; keep your teleport timed; and above all, prepare to be outwitted where you think you are cleverest.

anonymous-villain I leave you with one last promise: when I next wind the clock, the gaps you considered safe will be the places I stand waiting.

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