Alright, GamerFan, we’ve sunk hours into Zelda, tackled Metroid with ease, and conquered Mega Man with flair. Are you ready to see what Taboo: The Sixth Sense has in store for us today?
Absolutely! Let’s see what sort of ‘soothsaying’ this game can muster. I’m a bit skeptical already – turning your NES into a tarot card reader seems like quite the diversion from our usual epic RPG endeavors.
Simulation, cards, and party games are not exactly my go-to genres. But let’s dive in and see if Taboo can predict our future gaming triumphs.
(Both friends start up Taboo: The Sixth Sense, ready to test the power of the NES Tarot deck).
So, the premise here is to write down a question via the controller, and then the game will shuffle the cards to predict your future. Sounds… interesting. How about we ask it something straightforward, like, ‘Will we enjoy this game?’
(chuckles) Maybe we should ask if we’ll get our quarter back at the arcade next time. Alright, let’s give this a whirl.
(The game shuffles the tarot cards dramatically on screen).
The anticipation of waiting for these cards is probably the most exciting part so far. And here we have our first fortune… ‘You shall find joy in unexpected places.’ Well, as fortunes go, that’s pretty vague.
Vague is basically Taboo’s middle name. This game is more confused than a Koopa without a shell. I do appreciate the tiny bit of mystique, but this is no wizardry.
On that note, I read that this game was made by Rare. You know the same folks who gave us Battletoads, right? It’s almost hard to believe!
Rare made this? Wow. That’s like Shakespeare writing knock-knock jokes. Now, how about we get to these chosen ‘lucky numbers’? We might become arcade champions after all.
Maybe we’ll finally get that elusive high score on Pac-Man. Let’s input some numbers: 7, 14, 21. And there we go! Spoiler alert, these lucky numbers won’t help you in any boss battles – mostly because there are none!
I must say, the way this ‘game’ ends is profoundly uneventful. No climactic boss battle, no epic quest conclusion. It simply… ends after the fortune is told. I’d rather take my chances with the last boss in Mega Man any day! Even if he does take my last life.
(laughing) To give it credit where it’s due, Taboo does offer a unique experience in its own niche. But for thrill-seekers like us, it’s like playing a guessing game with an already confused Magic 8-Ball.
Absolutely. It’s clear that Taboo caters more to those who enjoy casual party settings rather than hardcore gaming. Pro-tip: If you’ve got your sights on an exhilarating game night, maybe stick to your trusty Mario Party when in doubt.
Or if anything, use Taboo’s predictions as icebreakers at a party. Get everyone curious about their future and laugh off the randomness together.”
Speaking of predictions, in the tech world, the Game Boy just launched. Now there’s a future-teller I can get behind. I predict we’ll be topping our high scores on Tetris very soon.
And who knows, maybe that portable beauty will have its own tarot card game someday. Until then, we acknowledge Taboo: The Sixth Sense as our quirky, albeit puzzling, experience of 1989.
So, in conclusion, we’d rate this adventure as an amusing detour. Not all games can be gems, but even a rough rock has its purpose. Here’s hoping our next gaming quest has fewer fortunes and more action.
Indeed. Onward to more engaging lands and formidable bosses. Until next time, let’s leave the fortunes to fortune cookies.
(Both laugh and power off the NES, ready to dive back into more action-packed adventures.)