Interview with anonymous-villain from Wizards & Warriors
Welcome, anonymous-villain! It’s not every day we get the chance to chat with the mastermind behind the chaos of Woods of Elrond. Let’s get right into it. What sparked your desire to turn your powerful magic to the dark side?
Ah, bgc-villains, the pleasure is mine. You see, boredom is a ruthless companion to genius. Years of unparalleled wizardry left me yearning for something more… dramatic. It’s not madness, darling, but rather an insatiable thirst for entertainment. Let’s face it, hosting wild magic parties alone isn’t exactly thrilling. So, why not imprison a princess in a castle and create an action-packed amusement park for brave but foolish knights?
Kuros, clad in his gleaming armor, stumbling through the darkness
Speaking of knights, our hero Kuros is certainly persistent. What do you think of him?
Kuros, Kuros, Kuros… What a misguided but enthusiastic fellow! Charging in with his helmet all shiny and his sword at the ready. He’s basically the medieval equivalent of a DIY enthusiast with a misplaced dose of confidence. But I must say, he does provide some amusement—like watching a squirrel try to crack a walnut with its teeth.
Players have occasionally expressed frustration with the game’s difficulty. Any words of wisdom for them?
witness the embodiment of my genius
Frustration, you say? Of course! Players must embrace the essence of persistence! Or, as I like to call it, masochism with a dash of determination. The game is designed to separate the courageous from the coddled. Remember, if it were easy, even Kuros might start to think he’s some sort of hero. Perish the thought!
Many have found the power-ups and hidden secrets to be quite elusive. Care to elaborate on any of those?
Oh, those delicious power-ups—sprinkled throughout the game like breadcrumbs for the adventurous. Let’s start with the pivotal Feather of Feather Fall. Not only a useless trinket for those who stroll, but it’s a lifesaver for the plummeters among you! Look for it hidden in chests, side paths, or occasionally behind a suspiciously out-of-place tree.
And, of course, don’t forget the Boots of Lava Walk. Seriously, who decided stepping on lava was a good idea? Well, with these, it almost is! Kuros can tap-dance his way through molten rivers without singing his little toes.
How do you feel about the puzzle elements in Wizards & Warriors?
Ah, puzzles! The spice of life or, at least, the seasoning of suffering. Each puzzle is crafted with the finesse of a master chef and the cruelty of a tax collector. Simple yet maddening. It’s quite delightful watching players scratch their heads, trying to find out which key goes with which door. Here’s a tip: patience and observance. Or, you know, sheer luck.
Some critics say certain aspects of the game are a bit repetitive. Thoughts?
Repetition? Oh, such a dull word for what I call “reliably relentless”! If it becomes too easy, then where’s the fun? Repetition, in my world, is just the road paved with challenges leading to mastery. Or, for those less tenacious, toward the sweet embrace of the Game Over screen.
In spite of everything, some players do manage to defeat you. How would you describe those who succeed?
each jump and climb is a gamble, a test of patience
Ah, the few, the proud, the gloriously stubborn! Bravo to those grit-filled souls who see it through to the end. It’s like watching a determined caterpillar evolve into a battered butterfly. A risky journey for a picturesque finish. To those victors, a tip of the wizardly hat—just don’t let it go to your head.
Any hidden secrets or fun trivia about the game’s development that you’d like to share?
Oh, I love spilling the cauldron. Did you know the placing of fairy maidens, like the one who restores health, originally started out as a bug? I decided to keep them around—they add an unexpected twist, like throwing a rubber duck into a coven’s potion. Also, that whimsical Simonian Spellbook? Early testers thought it was a real book of spells. Can you imagine the havoc?
Lastly, any hints for your triumphant return or something else in the pipeline?
Hmm, a cryptic note to end on? Delightful. Let’s just say, not all wizards are content with a single mad flourish. The winds of Elrond whisper possibilities. While Castle IronSpire may be quiet for now, there’s always… another dungeon. Remember, every end is merely the prelude to another glorious chapter of chaos. Until then, my fellow mischief-makers!
Thank you, anonymous-villain! This has been delightfully enlightening. We look forward to your next endeavor.
As do I, bgc-villains. Until we meet again, may your pixels never pixelate. Farewell!
You can also read the Classics conversation of Wizards & Warriors here!