I’ve spent dozens of hours chasing lag-inducing combos across the islands of Goobies. As a dedicated competitive gamer, I judge every roguelike auto-shooter by its depth, polish, and addictive loops. Goobies hits all the right notes with its charming art style and tight core loop. Yet it falls short in music variety and late-game pacing. Here’s my detailed take on this indie title from Knifes.
Overall Impressions
Goobies packs waves of colorful blobs into every run. I love its simple yet strategic item upgrade system. Defeating bosses on each island rewards skill and planning. Compared to Vampire Survivors or Brotato, Goobies feels more deliberate. It demands thoughtful loadouts rather than frantic spray-and-pray. That choice sets it apart. However, the early pace can drag before you unlock speed boosts. The core loop shines once you hit that threshold.

Gameplay Mechanics
Goobies uses an auto-shooter framework. Your little blob moves while firing automatically. You steer and collect power-ups. The item system feels robust. I found explosive combos that made my frame rate stutter—always a satisfying sign of overkill. The challenge scales well: early enemies move sluggishly, but once you boost speed, the action becomes frantic. A recurring critique notes the slow start, and I agree. Devs promised a speed toggle in updates, but progress has stalled. Still, the mid-game hits a sweet spot. I enjoyed customizing builds around massive multihit chains and defensive flak bursts.

Story and Characters
Goobies forgoes a deep narrative in favor of bite-sized humor. Names like “Splattertron” and “Blobivore” pop up on your item cards, evoking a lighthearted tone. You travel island to island in a simple hub world. There’s no sprawling lore, but the playful text blurbs and boss quips keep you smiling. I missed a richer story, yet I never felt storyless. The brief interactions build a charming world that reminds me why I love roguelikes: quick sessions filled with personality.
Visuals and Graphics
The art style in Goobies is its strongest asset. Every blob pops against pastel backdrops. Enemy designs range from bulbous slimes to spiky horrors. Particle effects fly when you chain combos. I found myself pausing to admire a perfect glitter trail. Animations stay smooth even when dozens of blobs swarm your screen. Indie developers often struggle with clarity in chaos, but Knifes delivers here. Each ability glows distinctively, ensuring you never lose track of your build’s core power.

Sound and Music
Goobies peppers your run with satisfying sound effects, making each weapon impact feel weighty and each item pickup instantly rewarding. Moreover, voice lines from bosses inject a welcome dash of humor that lightens the mood. However, the music remains a weak link: the tracks loop every two minutes and lean into repetitive synthesizer beats. In fact, several players have cited the boring, repetitive tunes as a drawback. I agree that a more varied soundtrack would significantly boost immersion, so I’m hopeful that Knifes will bring a dedicated composer on board for future patches.

Difficulty and Replayability
I rate Goobies as moderately challenging. The first few runs feel forgiving, but bosses test your build knowledge. Unlocking the global speed boost around level ten transforms each island into a pulse-pounding gauntlet. From there, the game hooks you with endless modifiers and random item synergies. Replay value revolves around chasing new item combos and beating your high score. However, the lack of new zones or seasonal events makes long-term engagement uncertain. The positive Steam community suggests mod support could revive interest.

Developer Trivia
Knifes, a Berlin-based indie duo, built Goobies—a roguelike shooter—using Unity in under a year. After private community demos on Discord last summer, player feedback led them to introduce a global speed unlock. Three months before launch, Knifes added this pacing enhancement to address early pacing concerns. This developer trivia highlights Knifes’ efficient Unity workflow, community-driven iteration, and commitment to fine-tuning player experience.

Final Thoughts
All told, Goobies is a charming—and at times brilliantly strategic—roguelike auto-shooter that nails its core loop and art direction, even if its soundtrack and late-game content leave you wanting more. With thoughtful item synergies, skill-rewarding boss fights, and that satisfying feeling of brute-force combos, it’s easy to get hooked once you’ve unlocked the speed boosts. If Knifes can beef up the music and add fresh islands down the road, Goobies could become essential—right now, it’s a solid three-star romp with real upside.
Rating: 3 out of 5 stars
Goobies earns 3 out of 5 stars. It impresses with tight mechanics, delightful visuals, and satisfying item synergies. Yet it feels unfinished in sound design and late-game content. I see great potential if Knifes returns with fresh music and new islands. Until then, Goobies stands as a solid roguelike auto-shooter with room to grow.