Introduction

Scars of Mars, released June 19, 2024, bills itself as a “real-time RPG roguelike” set on the Red Planet. With an 89% positive score from 19 Steam reviews but no official meta-rating yet, it’s already turning heads—some in awe, others squinting at their screens. Let’s see how it stacks up against its tactical cousins.

Story & Setting

December 6th, 2158. You’re the commander of four humanoid units sent to a dead research facility on Mars. Rescue survivors, fight mysterious lifeforms, and conserve precious battery power—all while the planet’s crimson sands glare back at you. The premise is solid sci-fi: think Dead Space meets XCOM on a budget.

Gameplay & Mechanics

  • Fast-Paced Grid Combat: Control a team of four in real-time on a 3×3 grid. Swap between roles like sniper, fighter, or healer. Battles are quick and intense. Timing and smart moves matter, but sometimes the interface gets in the way.
  • Power is Life: Everything—fighting, moving, even searching—uses up battery power. It adds a strong risk-reward feel like FTL, but at times it feels a bit too harsh.
  • Random Paths, High Replay Value: Each run gives you different routes and events. Like Hades, it keeps things fresh. But some boss fights are tough and can feel unfair.
  • Squad Customization: Switch out parts, weapons, and classes to create the perfect team. You get more freedom here than in many similar games, even if the skill options aren’t super deep.

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Comparison to Similar Titles

Where does Scars of Mars sit in the crowded tactical-RPG roguelike space?

  • Into the Breach: Turn-based perfection vs. Scars’ real-time chaos. ITB is tighter; Mars is more frenetic.
  • Darkest Dungeon: Both lean dark and punishing, but DD’s stress system is more psychologically twisted, while Mars trades dread for battery anxiety.
  • Helldivers: Co-op mayhem vs. Mars’ solo squad management. Helldivers wins on social fun; Mars boasts deeper RPG customization.
  • Divinity: Original Sin 2: High-end storytelling and polish overshadow Scars’ minimalist plot, though Mars keeps battles brisk and bite-sized.

Visuals & Audio

The rust-red vistas and flickering facility lights hit the sci-fi trope sweet spot. Character models are serviceable if not mind-blowing, and procedural levels can feel blocky. The soundscape earns bonus points for atmospheric creaks, bleeps and distant roars—though combat SFX can loop too repetitively.

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Community Reception

With an 89% positive tag from 19 reviewers, so far, fans enjoy the smart combat, deep team setup, and replay-friendly structure. Complaints focus on the clunky interface, a few bugs, and how hard the game can be at times.

  • Pros: Strategic real-time combat, robust customization, roguelike replayability.
  • Cons: Battery mechanic can feel punitive, UI needs polishing, boss difficulty spikes.

Conclusion

Scars of Mars doesn’t beat the biggest names in turn-based games, but it stands out with real-time action and bold design choices. If you like short missions, tough choices, and building your perfect squad, give it a shot. Just don’t expect deep storytelling or AAA polish—this game is a scrappy newcomer with sharp claws.

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Add Scars of Mars to your Steam collection!