I never thought I’d say a prison romp felt almost cozy, but here we are. Back to the Dawn, the latest from Metal Head Games (published by Spiral Up), drops you into a high-security penitentiary teeming with factions, secrets, and a ticking clock. I spent 21 in-game days scheming, snooping and forging unlikely alliances—sometimes feeling like a master tactician, other times like a squirrel juggling dynamite. Overall, it’s a strong entry in the story-rich RPG space, though its time-management gimmick isn’t everyone’s cup of tea.
Overall Impressions
Back to the Dawn dazzles with its ambitious prison setting, delivering detail and narrative complexity rarely seen in indie RPGs. Every corridor, cellblock, and clandestine meeting spot hums with hidden agendas, inviting players to piece together a deep conspiracy. Moreover, the sharp writing and snarky dialogue amplify immersion, making each uncovered thread feel like a genuine achievement rather than a simple quest objective.
However, the game’s rigid time pressure can undercut its thoughtful pacing, transforming tense build-up into a frantic checklist. If, like some Steam reviewers, you find strict schedules stressful, prepare for constant deadlines that prioritize urgency over exploration. In contrast to sandbox-heavy CRPGs such as Divinity: Original Sin or Pillars of Eternity, Back to the Dawn opts for a leaner, story-driven experience that may not satisfy players craving open-ended freedom.

Gameplay Mechanics
The core loop—investigate, gather evidence, recruit inmates, then execute your escape plan—works brilliantly. Conversations feel weighty, and the faction system (think three prison “families” vying for control) forces you to pick sides. One standout moment: I convinced a notoriously brutal cellmate to switch allegiances by exposing his rival’s dirty laundry. That felt like pulling off a con in Ocean’s Eleven.
But the 21-day limit, while generous in theory, can drag you into busywork. A vocal set of players loves the planning challenge, but others, myself included at times, missed lingering in conversation or exploring every nook. Mechanical hiccups are rare—loading is swift, zone transitions don’t eat your clock time—but you will hear folks on SteamDeck griping about tiny default font sizes. A later patch adding 1.1× or 1.2× font scaling would be a welcome fix.

Story and Characters
Back to the Dawn spoils you with a large ensemble cast. Each inmate has a backstory you’ll actually care about—no filler. There’s Ryker, the former detective behind bars for exposing police corruption; Mei, a hacker whose soft voice hides a steel spine; and De la Cruz, the ex-gang leader who’ll gut you for a pack of smokes. Your own character’s past is murky, feeding into the two conspiracies you’re chasing: a clandestine drug program and a series of unexplained disappearances.
The story pacing is tight. Early missions let you sample different factions and moral shades before the plot guns for your throat. Dialogue choices carry weight—go too soft and you lose respect, go too hard and you make enemies. The best RPGs let you define your hero; here, you’re defined by your wits and your willingness to get your hands dirty.
Visuals and Graphics
Graphically, this game punches well above its indie weight class. The art style balances realistic textures (rusted bars, grimy walls) with stylized lighting that bathes interrogation rooms in sinister reds and blues. Prison yards feel oppressive; hidden tunnels taste liberating. Character models are expressive, though a handful of animations—like door-opening or idle stances—can loop awkwardly. Overall, the aesthetic nails the mood: every corner looks like it has a secret waiting to bite you.

Sound and Music
The soundtrack is subtle genius. A sparse piano line can make a routine cell inspection feel ominous. Metal Head Games opted for atmospheric tracks over bombastic scores, and it pays off. Voice acting is solid across the board, with maybe one or two bit-players sounding slightly flat. Sound effects—from the clang of cell doors to distant inmate shouts—never overstretch. They’re small touches that keep you on edge.
Difficulty and Replayability
Your first playthrough felt like sliding into a maze blindfolded—challenging, but fair. The “21-day clock” is more forgiving than it sounds; the game doesn’t tax you for every hallway stroll, only for story-advancing actions. And there’s a built-in New Game Plus that lets you carry over relationships and some evidence, opening new dialogue paths. One enthusiastic player on Steam said they’re already eyeballing a second run as a completely different inmate with a fresh agenda. Between multiple factions, a second character route and at least three distinct endings, I can’t see anyone running dry on reasons to return.

Trivia and Behind-the-Scenes
Metal Head Games started as a two-person studio in Shanghai, aiming to prove that CRPGs aren’t the sole domain of Western developers. Back to the Dawn is their first major release, so seeing this polish—especially in the world-building—is impressive. Spiral Up Games agreed to fund the project after a festival demo snagged Best Narrative award at Indie Future Fest 2023.
Final Thoughts
Back to the Dawn is a lean, tense RPG that nails its prison atmosphere with style and smarts. If the time-limit concept doesn’t stress you out, you’ll find one of the most engaging indie CRPGs of the year. If you’re allergic to schedules, the fun may feel handcuffed. Regardless, the narrative hooks and replay paths are strong enough to earn respect—even from a dyed-in-the-wool couch critic like me.
Rating: 4 out of 5 stars

Pros
Back to the Dawn impresses with a rich, conspiratorial storyline. A deep cast of well-written characters, and striking art direction paired with a moody soundtrack. Players will enjoy multiple endings and New Game Plus, boosting replay value and encouraging exploration. Furthermore, the detailed prison setting and sharp, snarky dialogue enhance immersion, inviting gamers to uncover layered conspiracies at every turn.

Cons
However, the rigid time-management system can feel stressful, as looming deadlines sometimes turn thoughtful exploration into a frantic checklist. Additionally, minor animation loops and small font sizes on handheld devices can distract. Although the font issue is slated for a patch. Ultimately, those craving open-ended freedom may find Back to the Dawn’s lean structure less satisfying than sandbox-heavy CRPGs.

If you’re looking for an RPG that packs court intrigue, moral twists and a genuine sense of danger, serving it up with razor-sharp wit, Back to the Dawn belongs on your radar. Just don’t forget to watch the clock.