As a completionist, I approach every game with a checklist: every path explored, every collectible tracked, every unlock earned. Forgotten Realms: Demon Stone makes that checklist both satisfying and short. Released on August 12, 2025 by SNEG, this Stormfront Studios adventure has been rebuilt for modern PCs. It drops you into a familiar mix of prophecy, magic, and steel. You control a trio — Fighter, Sorcerer, and Rogue — switching between them as you carve through a focused story. My time with the re-release was nostalgic comfort paired with completionist drive.

Overall Impressions
The game stays true to its hack-and-slash roots while adding simple RPG touches. Combat is immediate and fun, with each character bringing a distinct rhythm. Unlocks matter: new attacks, weapons, and armor add both function and visual variety. Completing gear sets feels rewarding. Where it falters is in length and depth. The campaign ends quickly compared to modern action RPGs. Collecting the strongest equipment doesn’t take long either. It sits comfortably beside PS2-era Lord of the Rings games — polished but modest.

Gameplay Mechanics
Switching between Fighter, Sorcerer, and Rogue is seamless and encourages tactical swapping. The Fighter tanks blows, the Rogue handles speed and precision, and the Sorcerer manages ranged control. Combos hit hard, lock-on works well, and specials clear the screen. Leveling grants new attacks and gear, and seeing visual upgrades is a treat.
The weak point is customization. Gear unlocks are straightforward, and once you find a favorite build, it stays viable. For completionists, this makes the chase short but efficient. The re-release adds quality-of-life tweaks and Steam Deck support, but the lack of Steam achievements hurts replay loops. A few late-game challenges or rare unlocks would have boosted long-term play.

Story and Characters
The narrative is straight-forward but well-executed. The world-building leans on familiar Forgotten Realms beats—prophecy, ancient evil, and destiny intertwined with ordinary lives. What lifts the story are the characters and the moments they share. The trio’s dynamics create small, memorable exchanges amid the action, and key NPC beats push the plot forward without bogging the game down. The writing won’t rival long-form RPG epics, but it is tight and serviceable; the game tells the story it intends to tell within the time it allows.

Visuals and Graphics
Graphically Demon Stone wears its PS2 lineage proudly. Textures and models are dated by modern standards, but the art direction remains strong: environments have personality, enemy designs are distinct, and the armor/weapon visual unlocks add a pleasing layer of customization. In motion the game still looks neat; shadows and particle effects hold up better than I expected. If you care about top-end visuals, this will feel retro — but as a completionist I prefer style and clarity over flashy fidelity, and Demon Stone delivers that in spades.

Sound and Music
This is a clear high point. The soundtrack is memorable — players frequently cite tracks like “Battle at Mithrill Hall” for good reason — and it underscores combat and exploration with dramatic weight. Voice acting elevates the story. The re-release preserves performances from notable actors including Clancy Brown, Patrick Stewart and the late Michael Clarke Duncan, which adds a richness and gravitas rare in many action games. Sound effects land with impact, and music cues during boss fights and key moments helped keep me engaged and focused on completion.

Difficulty and Replayability
The game skews easy to moderate. Encounters scale primarily through enemy numbers and occasional set-piece difficulty rather than deep enemy AI changes. That makes the main run approachable, but it also means I could optimize my route and equipment quickly. Replayability depends on what you want: if you seek a second run to experiment with different character pacing or to chase missed visual unlocks, there’s value. If you chase a difficult late-game gauntlet or long-term gear grind, the game will feel thin. The Steam release’s quality-of-life fixes and platform compatibility are welcome; adding an achievements system would have significantly improved replay incentives for players like me.

Trivia and Developer Notes
A couple of behind-the-scenes notes are worth mentioning: Stormfront Studios includes developers who worked on similar PS2-era hack-and-slash titles, and that pedigree shows in Demon Stone’s design. The voice cast is a rare treat for a mid-2000s action game and remains a standout feature of this re-release. SNEG’s effort to bring the title to modern platforms, complete with Steam Deck support and small QoL improvements, is appreciated by a community that clearly remembers the original fondly.

Final Thoughts
Forgotten Realms: Demon Stone earns four stars. It is a well-crafted, enjoyable hack-and-slash with heart, a great soundtrack, strong voice performances and a satisfying visual unlock loop. It loses a star for short length, limited depth in late-game progression, and the missed opportunity to include achievement support at launch for completionists. If you want a compact, polished fantasy action game with a great score and solid gameplay, this is an excellent pick — just temper expectations if you require long-term grinding or deep character building. For completionists, it’s a delight to clear, though you may finish it faster than you expect.
Rating: 4 out of 5 stars