Hey friends! I’m back with a cozy cup of thoughts on Coffee Caravan. I spent a few hours on this road-trip roguelite from Broccoli Games (released May 20, 2024) and left smiling. If you enjoy coffee sims, light management, and recipe experiments, you’ll find plenty to like. It’s not perfect, but it’s warm, approachable, and great for short, relaxing play sessions.
Overall Impressions
Coffee Caravan shines at making you feel like a tiny traveling café owner with big taste dreams. The premise is simple and charming: run a caravan, brew drinks, unlock flavors and appliances, and take your business on a procedural road trip. The pacing is friendly, the patrons are cute, and recipe combos are satisfying. Steam reviews are “Very Positive,” and I see why. It’s addictive without stress.
The game does fall short in variety and polish. Many players (myself included) felt the novelty fades once you master the core mechanics. Tea and ice cream runs feel like variations of the same tune—fun at first, but not unique. Controller support also seems hit-or-miss for some users. Still, it fits comfortably among cozy management games, even if it needs more content depth to stand out long-term.

Gameplay Mechanics
Brewing feels tactile and rewarding. You combine ingredients, pick appliances, and watch happy customers enjoy your creations. The roguelite twist—procedural stops, perks between runs, and unlocks—gives each playthrough its own flavor. Progression keeps you motivated. Controls are simple for newcomers, and short runs make it ideal for quick gaming breaks.

The systems are approachable and clear. You can dive in without a long tutorial, and that sense of accomplishment arrives quickly. Customization is another highlight. Unlocking flavors and tweaking appliances adds a layer of creativity. Combined with short sessions, the design feels perfect for handheld play or quick bursts of fun.
After a few hours, the experience does lose spark. Once you’ve cycled through most coffee combos, repetition sets in. Tea and ice cream themes don’t always feel fresh and often come across as reskins. Controller support has also been inconsistent. Keyboard controls are smooth, but some players report d-pad issues on PlayStation and Xbox controllers. If you plan to use one, check patch notes or threads before diving in.

Standout moment: I had a run where a rare customer combo led to a chain reaction of tips, upgrades, and a sweet new machine. Those little surprise victories are what make it addicting.
Story and Characters
This isn’t a narrative-heavy game, and that’s fine by me. The game builds a cozy world mostly through small character interactions and flavor text. Patrons have personality — regulars, quirky wanderers, and the odd critic — and those tiny moments add warmth. There isn’t a sweeping plot, but the caravan road trip and the feeling of building your mobile dream do enough to keep you invested. I’d love to see more character arcs or recurring NPCs in future updates, though — it would make the world feel even more homey.

Visuals and Graphics
Coffee Caravan leans into cute, colorful visuals that suit its relaxed tone. Sprites and environments are charming and readable — everything is easy on the eyes, which is a big plus for casual sessions. The caravan and appliances have personality, and the little details (steaming cups, tiny pastries, customers’ expressions) add to the cozy aesthetic. It’s not trying to be flashy, and that’s a strength; it keeps the experience mellow and focused on comfort.
Sound and Music
The soundtrack is gentle and pleasant — mellow tunes that don’t demand attention but make the world feel alive. Sound effects (espresso shots, coin jangling, ding of a completed order) are satisfying and give a nice tactile feedback loop to the brewing process. There’s no notable voice acting, but the music and SFX do enough to enhance the cozy atmosphere.

Difficulty and Replayability
Difficulty sits on the easier side, which is perfect for its target audience. Runs are forgiving, and the game encourages experimentation without punishing you for trying new combos. Replayability is built into the roguelite design and the weekly challenges mentioned by other players — those provide bite-sized goals that bring me back regularly.
That said, the main critique I keep hearing (and agree with) is that after a few hours, the core loop can become repetitive. Procedural generation helps, but new content — more caravan sizes, larger upgrade paths, multiplayer options — would boost long-term replay. One player said they breezed through the core coffee experience in a few hours and found the tea/ice cream content too similar; that’s fair and worth considering if devs plan more updates.

Bugs and Platform Notes
A quick heads-up: some players report controller d-pad issues on PlayStation and Xbox controllers, despite the store page saying full controller support. I didn’t personally encounter it on keyboard/Steam Deck, and another player praised the Deck experience. If you rely on a specific controller, keep an eye on community posts and patch notes — and maybe wait for a fix if you’re worried.
Extras and Developer Notes
Broccoli Games is an indie studio that self-published Coffee Caravan. The game launched in late May 2024 and has kept a warm reception. The devs seem responsive in community threads, and I’d love to see them expand the caravan size, add multiplayer, and diversify the non-coffee content based on community feedback.

Final Thoughts
Coffee Caravan is a cozy, charming game that’s excellent for quick, relaxing sessions. If you love tinkering with recipes, customizing a mobile cafe, and enjoying a chill roguelite loop, this is a great pick. It could use more long-term variety and tighter controller support, but its strengths — approachable gameplay, pleasing visuals, and a soothing soundtrack — make it a delightful little experience.
Rating: 4 out of 5 stars
If you’re new to cozy sims or want a low-pressure coffee game for handheld or quick play, give Coffee Caravan a try. If you’re hoping for deep long-term content or flawless controller support right now, keep an eye on updates — I think this one has room to grow, and I’ll be watching (and brewing) along the way.