NewGamer I just wrapped up AI LIMIT by Sense Games and published by CE-Asia. The game nails that Nier: Automata meets Dark Souls 1 vibe, with hauntingly beautiful ruins and tense, precise combat. Players praise the interconnected world design and deep toolkit. Especially the way environmental storytelling unfolds through crumbling terminals and half-buried sculptures. One Steam user called it ‘a well-executed blend of familiar elements.’ Also, as an open-world explorer, I loved unlocking hidden relics, discovering graffiti-covered lore walls in sky city alleys, and stumbling upon abandoned supply caches tucked behind collapsing walkways.

PlayerProX Agreed. Sense Games built this ARPG on Unreal Engine 4, and it runs at a smooth 60 fps on PC. Even when you summon particle-heavy spells. Furthermore, I dove into weapon sync rates, energy cores, and Shadowstep combos. Testing each move’s wind-up and recovery in the arena. The combat depth rivals Code Vein; one user noted how the toolkit is wild—spells, shields, parry, berserk—and even praised the responsive dodge roll that feels weighty. That level of mechanical freedom really excites me, especially when chaining blade arts into devastating aerial finishers.

CompletionistMaster I tracked down every side quest and collectible. Sense Games packed over 120 quests, dozens of relics, and unique hats that change your NPC reactions. Additionally, I read every memory logged by Bladers on relics—each entry revealing snippets of a lost civilization’s downfall. The user review about ‘tons of armor and customizable cores’ is spot on. Finding each relic offered story insights that begged me to explore every nook, from the graffiti-tagged drainage tunnels to the rusted observation decks high above the desert sands.

SpeedyGamer99 Tested speed runs on all maps. My Havenswell route now clocks at 3 hours and 20 minutes, thanks to optimized parry timings and selective weapon swaps. Interestingly, the respawn mechanic with Branches adds weight to every death, forcing you to choose riskier shortcuts versus safer backtracking. The maid outfit plus parry tech was clutch, letting me tank a heavy slam while chasing aggressive blade machines. It made me feel like the Steam user who said ‘step 4 parry, step 5 parry’—that rhythmic cadence is almost musical.

NewGamer Let’s dive into gameplay mechanics. AI LIMIT lets you mix melee blades with left-hand spells in real time, switching seamlessly with a single button tap. You boost Sync Rate with bold attacks, and that gauge reminds me of Sekiro’s posture system. But here it fuels spectacular transformations like spectral wings or energy barriers. I also loved the world’s verticality: sky city perches dripping with neon vines, slum rooftops cluttered with scavenger camps, and subterranean sewers alight with bioluminescent fungi—all linked seamlessly by hidden zip-lines and broken elevators.

Screenshot 1

PlayerProX I noticed many players compare this to Dark Souls 1, but they overlook fresh ideas. For example, the left-hand transformation core can cast dozens of spells—everything from gravity wells that crush foes to temporal bubbles that slow time. You shape it for offense, defense, or buffs, and its branching upgrade tree feels like Devil May Cry’s style switch, but set in a post-apocalyptic sci-fi landscape. This innovation pushes Souls-likes forward by encouraging experimentation without penalizing failure too harshly.

CompletionistMaster I cataloged every weapon skill. Some combos let you dash through monsters with blade afterimages; others freeze them in mud spots that slow their movements. The environmental traps in the sewers—spiked crushers and swinging chains—let me lure beasts into deadly ambushes. I even found hidden rooms behind collapsible walls that revealed prototype cores, each granting unique passive bonuses. That constant discovery kept me hunting until achievement 100% felt like a natural conclusion, rather than a grind.

SpeedyGamer99 For speedrunning, those traps and pop-ups let me skip fights cleverly. I exploited a jump glitch near the lake city wall that catapulted me past two miniboss arenas, saving me two minutes. Moreover, CE-Asia recently hosted a speedrun relay event for AI LIMIT, complete with time-attack leaderboards and developer commentary. That shows serious support for competitive runners and adds a community feel to the challenge.

NewGamer On story and narrative, Arrisa’s journey hooked me from the first cutscene. Sense Games aimed for emotional beats, basing Blader lore on a leaked design doc from their 2019 RPG project. You feel Arrisa’s immortality struggle and her bond with humans through haunting flashbacks and interactive dialogue choices. Dialogue flows naturally—sometimes interrupted by a sudden ambush—and world logs flesh out backstory via scattered holocrons. The pacing jumps from quick, tense skirmishes to heavy revelations, letting you digest plot points in bite-sized chunks before the next twist.

PlayerProX Developer interviews note they wanted a linear but rich story, balancing plot and exploration to avoid info dumps. Each Branch repair mission reveals a major twist—like the true purpose of the Corrupted Cores—keeping you eager for the next chapter without feeling railroaded. They even hinted at hidden narrative threads unlocked only through high Sync Rates.

Screenshot 2

CompletionistMaster I admired how lore nodes unlock in any order. You decide which slum leader’s fate you learn first—or whether to infiltrate the sky city fortress—so non-linear lore delivery fits my deep-dive playstyle. That freedom makes each playthrough feel personal, with varied emotional resonance depending on your chosen exploration path.

SpeedyGamer99 Graphical style blends chunky, weathered ruins with sleek anime-inspired character models. That art choice enhances speed visibility: you can dash through vibrant orange energy blasts and still track meaty boss hitboxes. Additionally, dynamic weather—acid rain in the lower districts and bright sunlight in the upper spires—adds atmospheric depth to every encounter.

NewGamer Visuals use a muted color palette in the slums and harsh neon in sky city. Lighting shifts—like sudden storm flares or flickering industrial lamps—make each zone feel unique. CE-Asia optimized it well for mid-range GPUs: I saw no major frame drops even during massive particle effects or widescreen boss arenas.

PlayerProX Sound design shines throughout. The OST mixes orchestral sweeps with synth pulses, making exploration feel epic yet melancholic. The ‘Mud Surge’ boss theme ramps tension before each phase, and enemy roars sync with your heartbeat thanks to 3D audio cues. Ambient sounds—dripping pipes, distant machinery—reinforce that post-collapse world.

CompletionistMaster Voice work is solid, too. Arrisa’s calm, measured tone contrasts with slum NPCs’ rough accents and sky city technicians’ clipped corporate jargon. It feels authentic, and even minor characters—like the weary archivist or the jokester scavenger—get distinct voices that add personality to every corner of the map.

Screenshot 3

SpeedyGamer99 On challenge, melee beasts and blade machines hit hard. I saw some spikes at Branch repair bosses, where timing a perfect parry makes all the difference. But the game offers difficulty options: you can tweak enemy aggression, adjust Sync Rate decay, or enable extra regenerating cores. That helps both casual players seeking story and pro speedrunners chasing tight splits.

PlayerProX Yes, the game includes four accessibility sliders that adapt health, sync gain, stun tolerance, and respawn time. It’s a welcome inclusion for varied skill levels. Letting newcomers survive tough encounters while offering veterans a hardcore experience without artificial checkpoints.

CompletionistMaster Replay value soared for me. I replayed with different core setups—focusing on frost spells one run, pure blade arts the next—and found new endings unlocked by hidden dialogue choices. The collectible logs also unlock hidden boss fights, like the Phantom Architect, which pushed me for a second run with fresh objectives.

NewGamer Same here. Branch repair order changes story beats: complete the sky city first and Arrisa’s banter grows hopeful; fix the slum core first and her tone becomes somber. That compares well with Nier: Automata’s multi-end structure, giving you incentive to revisit earlier areas and see Arrisa react differently in each run.

Screenshot 4

NewGamer AI LIMIT stands out as a mid-sized AA gem. It blends Soulslike depth with Nier-style mood, wrapped in a world that begs exploration.

PlayerProX The combat systems and character builds earn top marks for mechanical players seeking freedom and precision.

CompletionistMaster Collectors and lore hunters will adore the vast side content, from hidden holo-logs to rare headgear.

SpeedyGamer99 Speedrunners get many routing and glitch options—it’s quickly become my go-to for routing practice.

NewGamer If you enjoyed AI LIMIT, dive into Nier: Automata for its rich sci-fi world, emotional beats, and deep combat; then challenge yourself with Dark Souls: Remastered’s iconic interconnected levels and tight, rewarding battles. Next, explore Khazan’s rapid unlocks and fluid movement, customize your build in Code Vein’s stylish anime universe with a gripping story, and master Hollow Knight’s precise platforming, hidden secrets, and lasting replay value.

Screenshot 5

Add AI Limit to your games on Steam!