Alright, GamerFan, you ready for another afternoon of NES awesomeness? Today, we tackle ‘Aspic.’ It’s the sequel to that oldie, ‘Lizard,’ remember?
Oh, right. I’ve heard that this game has a bit of a reputation. They say it’s notoriously… rough. But hey, we’ve conquered worse. Let’s dive in.
Okay, kicking things off. This game really hits you with those first-person dungeon visuals. It’s like a mashup of ‘Wizardry’ and ‘Zelda II.’
Yeah, but you can see the limitations immediately. The game design looks like it was assembled without any soul. I’ve read that it’s Xtalsoft’s attempt at blending action RPG elements. Yet, I can’t help but notice that they forgot to blend the fun in.
You said it. Let’s talk characters. You get to choose your warrior to engage in fights from these random encounters. Nice concept, but the execution… yikes. The mechanics are clunkier than my VCR rewinding.
And speaking of random encounters, these are straight from the netherworld of game design nightmares. Half the time, I’m choosing ‘run’ just to save myself the headache.
Totally. But even the ‘fight’ and ‘talk’ options are laughable. Seriously, do they ever talk to your liking? It’s more like, ‘Hi, I hate you, fight me!’ Real diplomatic…
And the leveling system. Our attack power goes up, but to raise HP, we need to donate money at the temple. Sounds fair, but finding cash is harder than getting past level 3 in ‘Ghosts ‘n Goblins!’
Exactly! And the brilliant concept where the hero only heals at fountains while companions get to chug recovery items like potions are going out of style. Clearly, Samson likes his hardships.
Poor Samson, forever doomed. They did say the hero’s journey is cruel, but this is flat out punishing!
Oh, at least the music isn’t torturing us. A few catchy tunes hold the game together. But then again, it’s the gaming equivalent of wallpaper over rotting walls.
One really odd bit is how they market it. It’s like, ‘Yes, you get real-time battles!’ But they forget to mention it’s as fun as battling with a potato.
And that ending… should we do the spoiler warning?
Spoiler alert, people. If you ever feel inclined to finish Aspic, be prepared for a kicker. All your struggles lead to the princess not being saved. Instead, Aspic the Snakelord outwits you, leaving you to ponder your life choices.
Right? It’s like, ‘Congratulations, you just wasted countless hours saving virtually nothing.’ But, let’s give it some credit. At least it teaches us that not every quest in life ends on a high note, or something philosophical like that.
On a technical note, the game’s lore and ambition deserve some respect, if not applause. Back in ’88, creators like Xtalsoft aimed high. Too bad this one ended up hitting the floor.
And on the lighter side, it had me appreciate good games even more. Like comparing this to ‘Mega Man 2’ or ‘Final Fantasy’… Thanks, Aspic, for reminding us how good we other gamers got it.
So, what’s the verdict, RetroGamer84?
A definitive ‘Thanks, but I’ll pass.’ For game tips, though: donate wisely to the temple for HP, avoid unnecessary encounters, and keep your expectations low.
Wise words. If someone out there still wants to play this, I have to admire your dedication. But be warned, Aspic definitely brings the aspic-t of ‘hard-to-love’ gaming to a whole new level.
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