Interview with Anonymous-Villain from Batman: The Video Game
Welcome, anonymous-villain. It’s a pleasure to have you here. Let’s get right into it – what inspired you to take on Batman in the NES game?
Oh, it’s my pleasure, really. You know, there’s something deliciously amusing about a man in a bat costume thinking he can thwart my expertly-crafted plans. I mean, just look at him – running around with a utility belt like a kid on Halloween. As for inspiration, well, let’s just say I wanted to ensure Gotham was governed by someone who truly understands the chaotic beauty of a perfectly executed plan. And what better platform than an NES game to showcase my talents?
Batman: The Video Game
Speaking of your talents, players often find the game incredibly challenging. What do you have to say about that?
Oh, don’t be so glum about it! Challenge builds character, after all. My minions – be they robots, jet-packed soldiers, ninjas, or mutants – were meticulously chosen to push players to their limits. Of course, I had a little fun tweaking some of those difficulty settings. Can’t let these “heroes” think they can just waltz in and stop me, can I?
There have been complaints about some of the power-ups and hidden secrets in the game. Care to comment on that?
Ah, yes, those delightful pellets and hearts. Players need to appreciate the fine balance between a well-placed heart and a perfectly timed dirk. You see, I made sure to scatter these items just enough to give players a glimmer of hope before I yank it away. As for the hidden secrets – well, let’s just say I like to keep players on their toes. Here’s a hint: walls aren’t just for bouncing off.
What’s your take on the wall-jump mechanics Batman uses?
Wall-jump, schmoll-jump. Sure, it looks impressive, but let’s face it – he’s totally showing off. I mean, a grown man clinging to walls like some oversized gecko? Hilarious. But, it does make for some interesting strategy. I commend the players who master it, though they’re still just playing my game by my rules.
Batman has faced a plethora of challenges in the game, from Killer Moth to Firebug, and ultimately, you. How do you feel about the adversaries he encounters?
Ah, my dear associates. Each one was handpicked for their unique abilities to give our hero a run for his money. They may be the mini-bosses, but my plan was always the masterstroke. Batman facing Killer Moth and the others is merely the appetizer. The main course, of course, is our final showdown. And honestly, was there ever any doubt? Firebug was just the warm-up act.
There’s a scene at the end where Batman faces you in Gotham’s Cathedral. How did you prepare for that ultimate confrontation?
challenging levels
Preparation is everything. The intricate design of the Cathedral, the layout – it’s all tailored to weaken Batman mentally and physically before he gets to me. By the time he ascends to my lofty perch, he’s already regretting putting on that cape. My final trick? Keeping my cool while delivering that last punchline. A performance worth an encore, wouldn’t you say?
Some players have managed to beat the game. Do you have any words for them?
Oh, those clever little pixels! Congratulations are in order, I suppose. But let’s not get too smug. You might have bested my game, but bear in mind – you played right into my hands the entire time. Enjoy your victory while you can; there’s always a rematch in the making.
Can you share any quirky insights or trivia about the game’s development that fans might find interesting?
Absolutely. For instance, did you know that the developers initially pondered removing Batman’s utility belt? Just the idea made me laugh – a Batman without his gadgets is like me without my nefarious charm! And those intricate level designs? A little birdie told me they were inspired by some of my most cunning capers. Truly, art imitates life.
Finally, what can we expect from you in the future? A return, perhaps, or will you retire from your villainous ways?
Retire? Me? Never! But a return? Now that’s a tantalizing prospect. Let’s just say, keep watching Gotham’s shadows and peruse those future game releases closely. The Caped Crusader hasn’t seen the last of my elegant chaos. Until then, I’ll be honing my nefarious skills, waiting for the next opportunity to outwit our beloved bat in a new and magnificent fashion.
Thank you, anonymous-villain. It’s been an enlightening and thoroughly entertaining interview.
The pleasure has been all yours, I’m sure. Until next time, my dear Gothamites.