Interview with Anonymous-Villain from Castlevania II: Simon’s Quest
Welcome, anonymous-villain! It’s a rare opportunity to hear from the mastermind behind one of the most frustrating yet beloved NES games, Castlevania II: Simon’s Quest. Thank you for joining us.
Oh, the pleasure is mine, truly. It’s not every day I get to step out of the shadows and bask in the adulation from those I’ve tormented…erm, entertained. Please, ask away!
Let’s dive straight into it. How do you feel about Simon Belmont, the so-called hero of your story?
Ah, Simon Belmont. What a man! A man so single-minded, he smashes through my beautifully chaotic Transylvania in search of my body parts. I must say, he has a remarkable dedication for scavenger hunts, doesn’t he? Although, I do think the constant whip cracking gets a tad excessive. Talk about overcompensation!
You’ve hidden your body parts around Transylvania, a rather unusual hiding tactic. Care to share the thought process?
Ah, well, one must maintain some semblance of dramatic flair! Why keep everything in one cursed castle when you can spread the delight across all of Transylvania? It’s like a macabre Easter egg hunt. My demise must be avenged creatively, wouldn’t you agree?
beautifully chaotic Transylvania
Absolutely. Speaking of creativity, many players find your game’s design rather obtuse. Any particular reason for the cryptic clues and seemingly random secrets?
Oh, those cryptic clues are like poetry. Who doesn’t love a good puzzle wrapped in an enigma drizzled with a touch of menace? Besides, it’s not my fault the development team was as devious as I am. There’s true beauty in the frustration. Makes the victory all the sweeter, doesn’t it?
You certainly have a unique take on player satisfaction. What about the villagers who often provide… let’s say, questionable advice?
Oh, those delightful denizens of Transylvania. They’re a wily bunch, aren’t they? Half-truths and riddles are truly an art form in my domain. It’s not misinformation; it’s character building! Really, if Simon can’t handle a bit of verbal ambiguity, he should stick to gardening.
denizens of Transylvania
Many players struggle with the day-night cycle in the game. Any commentary on this game mechanic?
Ah, yes. The quintessential Transylvanian nightlife! What is life without a bit of nocturnal excitement? The day-night cycle adds a dash of unpredictability, don’t you think? Those zombies really know how to throw a party… or crash one, depending on your perspective.
Let’s talk about the infamous clues left behind in Towns and Mansions. Any particularly memorable moments for you?
Ah, the clues… some might call them frustrating, I call them artistic license. Take, for instance, the infamous hit Deborah Cliff with your head to make a hole. Pure genius! These tidbits are woven into the very fabric of Transylvanian society. Keeps Simon on his toes and players screaming at their screens—an added bonus.
Players who manage to defeat you claim a great sense of accomplishment. How does it feel to know that you’ve provided such a grueling challenge?
Oh, it warms the cockles of my cold, dead heart to know I’ve brought so much vigorous hand-wringing to the masses. Those who triumph over me have truly earned their stripes. So, congratulations to you hardy souls. You’ve earned the right to boast… and probably a vacation.
Any words of wisdom for players currently struggling through the game?
Ah, my dear struggling fans. Remember, knowledge is power. Embrace the agony of trial and error; it’s all part of the charm. And watch out for those secret passages—sometimes the walls aren’t quite as solid as they seem. Also, holy water—it’s not just for purification ceremonies anymore!
puzzle wrapped in an enigma drizzled with a touch of menace
Lastly, anonymous-villain, what does the future hold for you?
Ah, the future. Who can say? Retirement sounds dreadfully boring, but a well-timed return is oh so alluring. I suppose you’ll have to keep an eye out. Shadows do have a way of creeping back, don’t they?
Thank you, anonymous-villain, for this enlightening and delightful interview. Any last words for our readers?
Only this: tread lightly, dear players. For even in victory, the night in Transylvania is never truly silent. Until next time… if you dare.
There you have it, folks. Wisdom and wit from the villain of Castlevania II: Simon’s Quest. Stay vigilant, and may your wits be as sharp as your stakes!
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You can also read the Villain View of Heroes of the Lance here!