Welcome, anonymous villain of Cliffhanger! We’re thrilled to have you here today. Let’s dive right in: What do you think makes you the ultimate adversary for our hero, Gabe Walker?

Ah, welcome, mere mortals and misguided heroes alike. What makes me the ultimate adversary, you ask? It’s quite simple. I am the master puppeteer of chaos, the grand orchestrator of every treacherous avalanche and every nefarious terrorist scheme. Gabe Walker thinks he’s just climbing a mountain? He’s scaling the very echelons of danger itself, and I’m the one holding the strings. His little punches and kicks are child’s play against my cunning machinations.

Speaking of machinations, what do you think of the game’s various threats, like the wolves, birds, and falling rocks?

Oh, those poor wolves and birds? They’re my unwitting minions, deserving of an applause for their relentless pursuit of hero hindrance, even if their union fees are through the roof. The falling rocks? Nature’s little tantrum at my behest. An added sprinkle of chaos to keep Walker’s pathetic cardio up to snuff. Every fallen snowflake, every feathered squawk, they all harmonize in my symphony of disaster.

Can you share any secrets about the game that might help players overcome some of these obstacles?

Sharp winds howl through the towering cliffs, and avalanches rumble ominously in the distance.

Tsk, tsk, divulging secrets to help players? How delightfully rebellious of you to ask. Very well, I shall loosen my lips… just this once. Pay heed, clever players: Power-ups and hidden secrets are often distributed quite whimsically by the developers. The health kits? They’re not just for show. Make sure you backtrack a smidge to find them. And the knuckles of power for those devastating punches? Hidden beneath fragile rocks. Maybe, just maybe, you’ll last a bit longer squeezing those secrets out.

Given your orchestrated chaos, are there any flaws you would point out in the game design?

Oh, I’ll indulge you there. The game is a pristine ice sculpture marred by a couple of frantic hammer blows. The controls, my dear, they’re slipperier than a greased pig on an ice rink. And the collision detection? Haphazard, as if Gabe’s flailing limbs and the wolves had their own teleportation devices. But these minor flaws only add to the exquisite torment I offer. They play right into my hands, making it almost too easy to design Walker’s demise.

What do you have to say about players who manage to beat the game and overcome your challenges?

Ah, those resilient few who reach the summit of success! Let it be known they possess grit, determination, and a foolhardy lack of self-preservation. Credit where credit is due – your tenacity is commendable, if utterly misguided. Victory against me is a fleeting illusion. So, savor it while you can. For every champion Walker, there are a thousand who fall to my whims.

Tell us, were there any amusing moments during the game’s development that are related to your evil plans?

immediately thrust into the harsh, snowy mountains

Oh, the joys behind the curtain! One particularly delightful anecdote: During development, the team attempted to make the snow fall more sporadically, but it resulted in a blizzard effect that nearly buried Gabe alive the moment he stepped outside. A little too effective, alas! And the wolves? Originally programmed to take down entire flocks of birds, an oversight that turned into an unexpected ecosystem war. I must admit, even I was bemused by their ferocity.

If you could add one more challenge or trap to the game, what would it be?

Only one? Such limitation dampens my creative spirit. But let’s entertain the thought. I’d introduce a treacherous ice cavern, where every step holds the potential to collapse into an abyss. Oh, and let’s throw in some venomous ice-spiders just to up the ante. Gabriel and his ilk would never see it coming, adding yet another layer of my finely-tuned torment.

As we near the end of our interview, do you have a message for the players of Cliffhanger?

Dear players, whether you see me as the bane of your existence or the challenge you crave to conquer, remember this: Every game is a battle of wits, and I thoroughly enjoy the dance. Consider my trials not as mere obstacles but as rites of passage. Only the worthy shall prevail. And a little hint, just to leave you guessing – I may slink back into the shadows or I may return, rejuvenated and as diabolically challenging as ever. Keep your ice axes sharp and your wits sharper.

Thank you, anonymous-villain, for a most enlightening and sinisterly entertaining interview. Until we meet again!

The pleasure was all mine. Farewell, intrepid gamers. Until our paths cross once more in the labyrinth of pixels and peril.

You can also read our Classic conversation of Cliffhanger here!

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