Alright, let’s dive into Furnish Master by Alex Blintsov — he’s both the developer and the publisher on this one. From the start, I get a strong indie vibe right away. In fact, Steam users are already raving about the smooth controls and the freedom in design. For example, I even saw a review where someone said they could “fly through making a dream room” once they learned the ropes. As a pro gamer, tight controls matter to me, and considering a game this polished comes from such a small studio? That says a lot about Blintsov’s vision.
Totally. For one thing, this game is a completionist’s dream. We’re talking over 100 achievements on Steam. Moreover, the core loop is addictive — buy properties, furnish them, earn rep points. Every time a new color or material unlocks, it just feels so rewarding. Granted, I saw feedback from one fan asking for more timeless furniture and less UI animation, and I agree that could refine the experience. However, knowing it’s built in Unity means patches and even mod support can happen fast.
I jumped right into story mode and loved exploring the open town. Since I’m big on discovery in open-world settings, the puzzles and challenges reminded me of Animal Crossing — but with an economic twist. In this case, you invest in shops and houses, then watch your income grow. Interestingly, in a recent Indie Expo interview, Blintsov said he wanted players to relax but still feel rewarded. As a result, that balance really works for someone like me who likes to explore but still have goals.

And as a speedrunner? I love how quickly you can place and rotate items once you map your hotkeys. The game’s under 300 MB, boots lightning fast, and aside from a black-screen bug that’s already getting patched, it runs smooth. Less UI lag means I can hit sub-five-minute room builds — which is perfect for timing design runs.
Overall Game Impressions
Precision in controls? Absolutely critical for competitive play — and Furnish Master nails it.
That unlock tree is deep. It’s got real long-term hooks for people like me.
The economic loop plus town exploration really makes it more than just a design sim.
And yeah, loading speed and UI polish make a huge difference when you’re trying to break records.

Gameplay Mechanics
You can drag, pitch, yaw, roll, scale — all the good stuff. Unity’s physics here just feel right, and renting out your decorated shops to earn blueprint money is a satisfying progression.
I liked the puzzle integration — like one where I couldn’t unlock a fireplace until I nailed the exact color scheme the client wanted. Felt like a mini-quest.
The controls honestly compare well to hardcore studio sims like House Flipper, but here there’s more depth in property management.
Rotation hotkeys are life. I’d just love to see more keyboard binds for faster runs.
Story and Narrative
The story in Furnish Master follows you as an aspiring designer in a cozy town, meeting quirky clients with specific style requests. The realism works better than going too fantasy-heavy — it keeps things relatable.
Dialogue’s short and to the point, which I appreciate. And you slowly uncover the lore of each neighborhood as you progress.
The pacing is solid — new tools every few levels keep it feeling fresh.

Visuals and Graphics
The pastel palette’s great, with custom shaders for materials like wood, metal, and stone. I get a cozy Scandinavian design vibe.
I ran it on an RTX 2060 — locked at 60 FPS the whole time.
Outdoor lighting really pops, and Unity’s HDRP makes it shine.

Audio and Sound Design
Gentle piano and strings for the soundtrack — titles like Morning Light match the mood perfectly.
I love the clear sound cues for finishing a room or staying under budget. It’s subtle, but it helps.
Ambient sounds — birds, café chatter, wind — really bring the town to life.
No voice acting, but that actually means faster load times. Win-win for me.
Characters and Their Development
Clients each have little backstories, like a café owner dreaming of a sunset theme. Those personal touches work.
I appreciate the diversity in client avatars — lots of skin tones, ages, and styles.
Unique item rewards tied to client arcs make it feel a bit like RPG loot, which keeps me optimizing layouts.

Challenge Level
The difficulty curve starts easy but builds with budget limits and picky clients.
The optional timed puzzles — especially the “Master” challenges — are great for extra achievement hunting.
I hit a spike at around level 15, but difficulty is adjustable, so it’s never frustrating.
For runs, I track “All Achievements” vs. “Story Only” — both categories feel fair and balanced.

Replay Value
120 achievements plus sandbox mode means you won’t run out of goals anytime soon.
The daily design challenges in free-play mode keep me coming back.
I like replaying levels to squeeze budgets tighter — kind of like raiding in an MMO.
And I’m always chasing my best times. It’s a loop I can keep going indefinitely.

Final Thoughts
This game blends relaxing play with skill-based challenge.
It’s a collector’s paradise.
Charming world, fun puzzles — top indie pick for me.
Works for casual play and for speedrunning. Everyone can find their lane here.

Similar Games You Might Like
If you like this mix of design, economy, and exploration, check out House Flipper.
Or The Sims 4 for sheer build freedom.
My Home – Design Dreams is great for story-focused design fans.
And Cozy Grove or Animal Crossing: New Horizons if you want that daily, cozy design loop.