CompletionistMaster Hey everyone, let’s kick things off! We’re talking about Going Medieval by Foxy Voxel and Mythwright today. A game that truly invites you to build and manage a castle settlement among post-plague ruins. I was really impressed by how one Steam user compared it to a blend of Rimworld plus Timber and Stone. The meticulous level of detail really speaks to my love for leaving no detail unchecked. From designing underground kitchens to setting up elaborate trap systems around your moat and gatehouse. Of course, there are a few hiccups. Occasional crashes and simplistic raider movements. But I see these as opportunities for further refinement.

NewGamer Absolutely, CompletionistMaster! I’m loving the overall vibe here. The 3D terrain tools let you sculpt your very own fortress and create epic killboxes for enemy raids. Which is super exciting for someone who loves exploration and dynamic open-world challenges. A couple of reviews mention stability issues when launching new games. But when you’re exploring sprawling, multi-level maps reclaimed by nature, those glitches feel like minor bumps on an adventurous ride. The experience really feeds my passion for uncovering hidden corners and epic moments in a game world.

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PlayerProX I agree—there’s plenty to strategize. From a competitive standpoint, Going Medieval offers some intricate gameplay mechanics. I really dig how every settler has a unique skill set that challenges you to think about every combat decision. The ability to plan out defensive structures and trap placements adds a layer of advanced mechanics. Where precise character management can mean the difference between victory and defeat. It reminds me of tweaking unit roles in competitive real-time strategy games where the intricacies matter.

SpeedyGamer99 And while we’re talking about tactics, I appreciate how the game rewards speed and efficient planning. The 3D building system lets you create multi-storey forts and quickly respond to wave after wave of raiders. Even if sometimes they take the “obvious” path into your trap-laden killbox. I’ve found that knowing the layout by heart can help shave off crucial seconds during speedruns. Even though sporadic crashes have tripped up some of my runs, I’ve come to see it as just another quirk.

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CompletionistMaster Diving into the gameplay mechanics, I must say the game really pushes genre boundaries. The level of environmental interactivity is something that sets it apart from similar titles like Timber and Stone. The way you can terraform the land and integrate natural terrain with your fortifications is amazing. Every chamber, workshop, and defensive improvement is meticulously crafted, which for me means there’s plenty to explore, analyze, and complete. The potential for additional features is an exciting prospect for future updates. Ledgers for resource management and more complex enemy tactics would be nice.

NewGamer And then there’s the story and narrative. The game really hooks you with this post-apocalyptic medieval twist. Civilization rebuilt from the ashes of plague. Where every settler, with their own quirks like Grimbold’s expertise in animal handling, plays a role. Foxy Voxel seems to have intended for this narrative to naturally unfold as you manage lives, defend against bandits, and construct your own destiny. The lore unfolds organically as you explore and strategize. Allowing players who are looking for both epic adventure and a touch of emotional depth to get fully immersed.

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PlayerProX When it comes to characters, I love how each settler is not just a resource but a personality with a potential backstory. The decisions you make about their roles—whether turning a rugged character into a brawler or a meticulous craftsman into a resourceful builder—adds layers to the gameplay. It’s a nice nod to games that put character arcs centrally, and it encourages you to consider diversity and representation within your medieval society. This depth adds that critical strategic nuance that I always look for in character-driven titles.

SpeedyGamer99 On the visuals and audio front, there’s plenty to cheer for. The 3D engine and art direction create an atmospheric world with a color palette that immediately immerses you in the medieval mood. The animations, whether it’s the crashing of stone during construction or the dramatic swell of the soundtrack during sieges, really boost the overall experience. The soundtrack itself, with its blend of medieval instrumentation and ambient modern vibes, effectively builds tension and excitement—even if the occasional voice acting moment needs a little polish.

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CompletionistMaster Let’s not forget the challenge level, another aspect worthy of deep analysis. There’s a fine balance between building, resource management, and combat. The current design may let raiders trickle in one by one, making battles feel a bit too methodical for some players, but this also leaves space for improvements in AI and tactical depth. For those who enjoy a steep challenge curve and precise planning, the game has a lot to offer, while still providing options for more relaxed creative sessions.

NewGamer And the replay value? It’s pretty strong! The varied, randomly generated multi-level maps and the branching possibilities in how you can structure your settlement add a ton of longevity. Whether you’re in it for a quick session to build a neat fortress or looking to dive into an epic fortification saga, there are loads of secrets and achievements that reward multiple playthroughs. It’s been compared to the likes of Rimworld and Banished in terms of replayability, which is always a huge plus.

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PlayerProX To wrap things up, Going Medieval shines by merging detailed mechanics, a rich and unfolding narrative, and a strategic depth that really resonates with enthusiasts of both management and combat. It’s a game that caters to both precision tacticians and explorers looking for diverse challenges and engaging stories, even if there’s a few rough edges to smooth out as the game evolves.

SpeedyGamer99 For those of you who love to combine strategy with fast-paced gameplay and creative construction, I’d definitely recommend giving Going Medieval a shot. And if you’re hungry for similar experiences, check out Rimworld for detailed colony management depth, Timber and Stone for intricate settlement building challenges, Banished for its unforgiving resource management, Medieval Dynasty for an immersive medieval simulation with rich character arcs, or even Gnomoria for a charmingly detailed sandbox survival adventure. Each of these titles brings its own twist to building and survival, much like Going Medieval aims to do.

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CompletionistMaster Great discussion, team. It’s clear that while Going Medieval has its quirks, the passion and potential behind Foxy Voxel and Mythwright’s creation have us all intrigued. Let’s keep an eye on future updates—there’s a fully rebuilt medieval world waiting for us to conquer and perfect!

Add Going Medieval to your Steam Library today!