Greetings and salutations, anonymous-villain! Thank you for agreeing to this interview. Let’s dive right in: What motivates you to wreak havoc on the peace-loving people of Gradius?
Ah, the eternal question, why the villainy? If I had a coin for every time someone asked that, I’d have a heavily fortified space fortress… Oh wait, I do! The truth is, peace is boring! A universe without a bit of chaos and malfunctioning power-ups is like a ship without lasers – totally uninspiring.
Speaking of power-ups, why do you scatter them around if they ultimately help the hero beat you?
sidescrolling shmup
Oh, those little nuggets of power? Consider them breadcrumbs in a cosmic game of find-the-weak-spot. Plus, I always get a good laugh watching the hero get a power-up, only to crash into the nearest asteroid seconds later. Besides, nothing says I’m a benevolent dictator quite like leaving some toys for your opponent.
The player faces a series of challenging enemies and bosses. Do you design them yourself, or do you have a team?
Design them myself? Me, personally? Oh, sweet intergalactic naiveté! I have a team of amoeboid Bacterions who handle the nitty-gritty. Sure, they are a bit squishy and lack a solid structure, but they bring creativity to the table. The real trick is keeping them from eating the blueprints.
Many players mention the game is ruthlessly difficult. Do you take pride in that reputation?
Ruthless? I prefer unforgivingly fair. Look, if flying a heavily armed spaceship through a gauntlet of death was easy, everyone would be doing it. In the immortal words of my high school gym coach, No pain, no gain. If they can navigate that chaos and keep their ship together, they earn my grudging respect.
Any tips for those valiant enough to face you and your minions?
Oh, absolutely. Here’s a little inside scoop: Remember the Konami Code? Up, Up, Down, Down, Left, Right, Left, Right, B, A. It’s not just for getting unlimited lives in Contra. In Gradius, it might just give you a pleasant surprise. Also, hug the screen’s lower edges; some of my minions have terrible eyesight and tend to miss the corners.
Can you share any behind-the-scenes secrets from the development of Gradius?
Secrets, you say? Well, one gem is that the developers initially intended the enemies to be shaped like cute, non-threatening sea creatures. Imagine my horror! Intimidation factor would have dropped to zero. I had to intervene – switched to amoeboid Bacterions. Much scarier, right? Besides, it’s easier to animate blobs than dolphins.
Bacterions
Players often experience frustration with the seemingly random difficulty spikes. Is that intentional?
Absolutely! Random difficulty spikes are my secret sauce. Keeps players on their toes and makes them think twice before underestimating my territory. Look, life is full of unpredictable challenges. Consider this exercise in digital resilience-building.
Any advice for those rare players who manage to beat the game?
For those brave souls who manage to beat Gradius, I tip my villainous hat. Your skill is impressive, and you probably have the reflexes of a caffeinated octopus. My advice? Take a screenshot, frame it, and hang it where everyone can see. And then, brace yourself, because the next time we meet, I will have new tricks up my sleeve.
One last question: Will we be seeing you again, or are you considering retirement?
Retirement? Hah! Not a chance. Villainy is a lifelong passion. Though rumor has it, there’s a sequel in the works where I might make a comeback, bolder and more unpredictable than ever. So, to all you pilots out there: keep your blasters ready. You’ll be hearing from me sooner than you think!
Konami Gradius
Thank you for this entertaining and insightful interview, anonymous-villain. We’re looking forward to your next appearance, though maybe from a safe distance.
The pleasure was all mine. Until we meet again, may your lasers stay charged and your reflexes be sharp. Mwahahaha!
You can also read the Classics conversation of Gradius here!