I was eager to delve into Halls of Torment after its release on September 24, 2024. Chasing Carrots has crafted a game that inspires careful exploration and methodical progression. I appreciate games that reward determination and strategy, and Halls of Torment delivers on both fronts.
Overall Impressions
I entered the game with high hopes due to its promising blend of genres. Halls of Torment merges elements from auto-battlers, roguelites, and bullet-hells. I detected echoes of Vampire Survivors, yet the game stands out on its own. I notice its challenge and depth make every run a new adventure. However, the design sometimes leans too heavily on the formula, which may leave genre veterans wanting more innovation.

When I first stepped into the Halls of Torment, I found the atmosphere immediately compelling. I prepared for facing hordes of terrifying monsters amidst shadowy corridors and mysterious chasms. In this game, every level feels distinct. I discovered secrets and buffs hidden in the different maps. One of the levels, named the Vault, provides an endless mode, which I found both addictive and satisfying. I admired the variety of maps that offer unique challenges.
Gameplay Mechanics
The combat and progression systems work as the game’s lifeblood. I chose from many different characters with unique attack styles. Each character forced me to adopt a different play style. I also explored skill trees and enhanced stats that shaped my gameplay. I enjoyed mixing different magical trinkets and treasures. Altering my strategy on every session and felt a sense of accomplishment when I mastered each character. Yet, I noted that some elements can feel overly familiar to fans of the genre. I recommend newcomers and veterans alike. The immersive progression makes each playthrough a rewarding puzzle.

I spent a long time reviewing the numerous side quests and collectible mechanics. Pursuing every challenge the game offers because I believe that thorough exploration leads to a richer experience. I identified hidden secrets within the hallways that add depth to the narrative. Unlocked achievements that are as decorative as they are challenging. I made sure not to miss an opportunity to collect every trinket and power-up. The relentless scope of content keeps players engaged and fosters longevity.
Story and Characters
The story of the game is presented in brief, mysterious snippets rather than lengthy dialogues. I appreciate a game that tells its tale through environmental storytelling and context clues. Halls of Torment rarely shifts into heavy narrative exposition. I infer that the game wants players to piece together lore as they develop their character. I admire the underlying mythology; it hints at ancient evils and hidden alliances. The Lords of the underworld are charmingly cryptic characters. Their presence lingers throughout the game and motivates my progress. I suggest that developers consider enhancing character interactions in future updates to deepen the story further.

Visuals and Graphics
The visuals of Halls of Torment deserve special mention. I observed a blend of gothic and dark fantasy elements. I found every visual detail contributed to the game’s eerie tone. The game uses shadows, dynamic lighting, and occasional sparks to build suspense. I admired the crisp animations that made combat feel both fluid and satisfying. Also, I feel that the art style is effective, though not revolutionary. I noted the design does not push graphical boundaries, but it fits perfectly with the dark theme.
Sound and Music
The sound design is another area where Halls of Torment shines. I experienced a rich, immersive soundtrack that complements the game’s tense atmosphere. The music follows the pace of the on-screen action without overwhelming it. I found the sound effects crisp and well-timed during explosive combat. I appreciated the haunting melodies that underline moments of discovery and suspense. Developers from Chasing Carrots integrated audio that enhances every key moment and elevates the overall mood of the game.

Difficulty and Replayability
I noted several moments that capture the intense adrenaline rush I crave in a game. I recall a specific session where a barrage of monsters converged on my character. My heart pounded as I combined strategic movement with skillful ability use. I felt an exhilarating sense of mastery when I triumphed over seemingly insurmountable odds. I must commend the game’s balance of difficulty and accessibility. Halls of Torment does not shy away from challenging players. I note that the challenge is punctuated by replayability elements, maintaining excitement in every run.
Halls of Torment encourages replayability by offering multiple builds and unpredictable encounters. I successively completed each map while learning something new about the game mechanics. Encountering both predictable patterns and surprising variables. I often witnessed moments where I unlocked a new strategy by trying a different character or a unique stat combination. I spent hours experimenting with various configurations and was routinely rewarded with fresh, engaging gameplay. The game stays fresh with every attempt, making every session a new test of wit and skill.

Player Experience
Despite its many strengths, I must point out a couple of shortcomings. Sometimes I feel that the narrative aspects are too understated. I believe deeper dialogue or cutscenes would bolster the mythology behind the Lords of the underworld. Also, I noticed that some levels feel a bit repetitive for those seeking more narrative-driven experiences. I leave these critiques as humble suggestions for future updates rather than severe flaws. Understand that Halls of Torment aims for a focused experience that emphasizes gameplay and progression.
I kept an eye on player feedback and found widespread praise for the game’s addictive nature. I agree with sentiments that the game runs well even on lower-end systems. The simplicity in presentation benefits performance, keeping combat smooth. I applaud that performance did not come at the cost of engaging mechanics. Also, I noted comparisons to similar titles like Diablo and Vampire Survivors. I hold that Halls of Torment succeeds in scratching those genre itches while developing its own identity.

Final Thoughts
To conclude, I found Halls of Torment a vibrant entry in the roguelite and horde survival genre. I appreciate that it always rewards exploration and offers countless side quests and collectibles. I commend Chasing Carrots for their meticulous attention to detail and immersive design. The variety of gameplay mechanics and the intense combat sequences that keep me returning to the game. Halls of Torment carries both charm and challenge, making it a must-play for hardcore gamers who leave no stone unturned. My time in the Halls of Torment was both thrilling and rewarding. The game earns a solid 4.5 out of 5 stars.
I look forward to further developments and updates from Chasing Carrots. I believe that they will address minor narrative gaps and further enrich this impressive title. Any gamer seeking an immersive, deeply rewarding challenge, venture into the Halls of Torment. My journey through its corridors was memorable, and I am eager for my next venture into its dark and enigmatic depths.
