I came to Heaven Seeker: The Savior of This Cruel World with low expectations. SUCCESS Corp., better known for its decades-old fishing series and oddball board-game ports, suddenly drops a cloud-piercing, twin-stick rogue-lite. The result? A competent shooter with flashes of brilliance and a few glaring missteps. It doesn’t reinvent the wheel, but it does let you fire magic bullets at sky castles—and sometimes that’s exactly what a jaded critic needs.
Overall Impressions
Heaven Seeker shines with the thrill of blasting through shifting dungeon floors, grabbing side book upgrades at a rapid pace, and teleporting back to cleared rooms. This convenience feels revolutionary compared to the usual rogue-lite grind. Weaknesses include a thin narrative, repetitive bosses unless risk upgrades are used, and limited enemy variety that barely changes across runs. It’s less punishing than peers like Enter the Gungeon or Nuclear Throne, but higher difficulty modes bring spikes that rival old-school bullet hells.

Gameplay Mechanics
This twin-stick shooter delivers fast-paced action. One stick controls movement, the other aims, while magic bullets range from homing fireballs to ricocheting shards. A generous re-roll system makes customizing weapons and artifacts smooth, often landing the perfect build quickly. Side quests and permanent upgrades—like more health, bombs, and extra slots—keep progression satisfying. A Normal run takes about five hours; full completion runs closer to fifteen.
Teleporting skips backtracking, which feels fantastic. But hidden “extra” rooms appear after your first clear and can trap players in punishing gauntlets. Upgrade menus show vague plus and minus signs instead of real numbers. Risk-based upgrades add another layer, trading quirks like self-damage for massive power spikes that can melt bosses. These mechanics combine into a rewarding, yet occasionally punishing, loop.

Story and Characters
The premise is as lofty as the floating castle you assault: you’re the prophesied savior in a cruel world. The dungeons, however, tell almost no story. Characters exist only as NPCs offering quests for “skill points.” World-building is minimal, limited to a few text screens about “your destiny.” By the final boss, I remembered my build more than the plot.

Visuals and Graphics
The art leans on clean 2D sprites and a pastel-tinged palette that contrasts the grim tagline. Spell effects burst vividly across the screen, and themed rooms—from icy halls to mossy ruins—create a lively yet dangerous atmosphere. Still, after a dozen runs, the backdrops blur together. SUCCESS Corp. polished performance and bullet readability, but the simple engine leaves little wow factor beyond smooth frame rates.
Sound and Music
The soundtrack uses fast-paced synth tracks—serviceable but forgettable. I muted them halfway through and played my own music. Sound effects shine: the snap of lightning, the woosh of a magic missile. There’s no voice acting, which fits the minimalist approach but leaves the world feeling empty. A few character lines or boss fanfares could have added life.

Difficulty and Replayability
Normal mode feels balanced once you exploit teleporting and rerolls. But True Last Boss on Normal? A spike so brutal you’ll either stock up on risk upgrades or never leave the first stage again. On higher modes, boss HP scales into the stratosphere—almost forcing you to abuse those same quirks you once saw as “risky.” I get the design: encourage players to lean into every tool. But when your “risk” options become mandatory, the tension evaporates.
Replay value springs from procedural layouts, side-quest unlocks, and an in-game challenge ladder. Yet the lack of enemy variety and unmarked bonus rooms dull the shine after a dozen runs. If you love grinding for perfect builds, you’ll sink hours here. If you crave fresh surprises each time, you may wander off.
Final Thoughts
This feels like SUCCESS Corp.’s first successful step into rogue-lites. They built a solid twin-stick shooter with neat QoL touches—teleporting, rerolls, side quests—but also a few half-measures: unlabeled rooms, opaque stats, uneven balancing. Heaven Seeker: The Savior of This Cruel World never quite soars above its genre titans, but it delivers enough charm, challenge, and sparkly bullets to keep you entertained for a good long weekend.
Rating: 3 out of 5 stars

Trivia/Behind the Scenes
SUCCESS Corp. makes a bold return to the action-shooting genre with its first major release in over a decade, developed in collaboration with a small indie studio best known for mobile bullet-hell spin-offs. Responding to early beta feedback about excessive grinding, the team rebalanced progression by boosting side quest rewards, creating a smoother late-game experience. The game’s Japanese subtitle, “The One Who Wishes for the Sky,” pays homage to classic ’90s shoot ’em ups, underscoring its nostalgic yet modern design.

If you’re hungry for a breezy twin-stick ride with rogue-lite perks, Heaven Seeker: The Savior of This Cruel World delivers fun in quick bursts. Just don’t expect a seamless ascent to gaming heaven.
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