Interview with anonymous-villain from Astyanax
Welcome, anonymous-villain! Thank you for taking the time to speak with us. Let’s dive right into it. Astyanax is quite the hero, isn’t he?
Hero, you say? A sixteen-year-old with visions of grandeur, wielding a sword that practically glows with naïveté. It’s rather adorable, to be honest. But yes, he had a certain… undeniable pluck. I suppose even a broken clock is right twice a day.
Your realm of Remnia poses many challenges for players. Was this intentional?
Oh, absolutely. Carefully curated obstacles, fiendish foes, and cleverly placed secrets—you think I would offer the kingdom’s safety on a silver platter? Hardly. The developers worked tirelessly, ensuring each trap and challenge would be a testament to the player’s perseverance.
Speaking of traps, the power-ups seem to help Astyanax a lot. Thoughts?
Those wretched power-ups! Placed by the developers in a fit of misplaced generosity. Did they not comprehend that their beloved hero’s journey was supposed to be arduous and treacherous? Each one gnaws at the integrity of my beautifully crafted gauntlet. But I must admit, watching players scramble for them creates an exquisite tension.
Do you have a favorite part of the game?
Without a doubt, my minions. They’re a reflection of my impeccable taste in terror. The Red Minotaur, for instance—such brute force and elegance intertwined. Each enemy serves as a reminder of the brilliance of my reign, and their loyalty is truly touching. They add depth to the experience, wouldn’t you agree?
Many players struggle with the boss battles. Any advice?
Struggle, you say? Good. It means they’re paying attention. But fine, a nugget of advice: patience and observation. Each boss has a rhythm, a pattern. Learn it, and you may stand a chance. For those exceedingly persistent, remember: magic spells are not just for show. Use them wisely. The bolt spell packs quite a punch if wielded correctly.
Speaking of spells, do you think they’re overpowered?
a world meticulously crafted to challenge and break the hero
Overpowered? Perhaps. But such is the folly of design. They provide a delightful balance of hope and despair. Astyanax’s little spells are like fireworks—brief, dazzling, and ultimately futile against the grand tapestry of my plans. Nevertheless, seeing players unleash their fury in desperate moments is rather entertaining.
Some players have managed to defeat you. Comments?
Ah, those intrepid souls. I suppose one must admire their tenacity. To face the full might of my domain and emerge victorious takes a blend of skill and relentless optimism. Bravo to them. But do not mistake my commendation for defeat. Every victory over me is but a minor setback in an otherwise insurmountable legacy.
Any secret tips for the players out there?
Oh, very well. Since I am feeling generous: those hidden power-ups—look closely at walls and odd corners. The developers, in their fit of misguided benevolence, placed several within reach for the keen-eyed. And never underestimate the value of backtracking. It sometimes holds the key to overlooked treasures.
Finally, what’s next for you, anonymous-villain? Retirement or return?
Retirement? Do not be absurd. My plans are ever-evolving. Remnia may have seen a temporary lapse in my dominion, but remember this: true malevolence never dies. Rest assured, my shadow shall once again loom over this world—or perhaps another. Until then, relish your fleeting moments of peace.
Thank you for your time, anonymous-villain. Any closing words?
Just this: cherish your victories, dear players. For they are ephemeral. The darkness is patient, and my return is inevitable. Farewell, until next time.
You can also read the Classic conversation of Astyanax here!