Alright, ready to dive into some Mega Man 4? I’ve been looking forward to this for a while. I’m curious about the new Mega Buster and how it changes the gameplay.
Absolutely! I read about it in the latest issue of Nintendo Power. They did a whole spread on how the chargeable shots can give Mega Man an edge against tougher enemies. It seems like a fantastic addition to the series.
Let’s get started then. So, Dr. Wily supposedly met his end a year ago, and now there’s this Dr. Cossack with his own set of Robot Masters. I like the twist. Cossack blames Mega Man for kidnapping his daughter; quite the dramatic storyline.
I agree. The narrative seems more intricate this time. It adds a bit more depth compared to the previous installments. But first things first—choosing which Robot Master to tackle. I think Toad Man looks like an easy start.
Good choice. There’s something satisfying about taking out the easiest bosses first and building your strength. Once we defeat him, we’ll get the Rain Flush weapon.
Speaking of which, did you know that the design team for the game, led by Akira Kitamura and Tokuro Fujiwara, really focused on refining the gameplay mechanics for this one? I read that their goal was to keep the classic feel but innovate where they could. The stages are exceptionally laid out, don’t you think?
That’s right; the balance between nostalgia and innovation is really well done here. The chargeable Mega Buster changes the pace of combat significantly. Planning your shots becomes a tactic instead of just mashing the button. Also, the new items from the defeated Robot Masters are more strategically useful than before.
Indeed. It pushes you to think more about how to approach each level and boss fight. The Rush Marine and Jet also add a great tactical layer. Alright, Toad Man down. Just as we thought—pretty straightforward. Should we move on to Bright Man next?
That sounds good. Watch out for his Flash Stopper move; it can be quite the obstacle.
Yeah and it really adds to the challenges. By the way, I heard the team at Capcom is already thinking ahead to Mega Man 5. They’re relentless!
Capcom is always planning, always innovating. They don’t rest. Speaking of planning, make sure to use the Rain Flush to bypass Bright Man’s Flash Stopper trick. It works like a charm.
A few hours later…
After all those Robot Masters, Dr. Cossack’s citadel feels like quite the fortress. But we’re getting closer to the endgame. The challenge has been steadily ramping up. Checkpoint systems are so rare these days; having them would make retipping easier, but that’s just part of the thrill.
Yes, this crescendo towards the final battle keeps things exciting. Spoiler alert, by the way, but did you read about the twist involving Dr. Proto Man saving Mega Man’s life and revealing Dr. Wily to be the mastermind again? Just when you think you’ve seen it all.
Indeed, I was both surprised and somewhat expecting it. Wily really is the tenacious villain we love to hate. The final boss battle was intense, especially with his skull-shaped mech. Having that charged Mega Buster was critical in that fight.
Totally. Mega Man 4 excels in keeping the gameplay fresh while retaining its core essence. It’s such a well-executed entry in the series. What would you rate it?
Given the enhanced mechanics, the tight controls, and the engaging story. It’s enjoyable and innovative while staying true to what makes Mega Man, Mega Man.
Spot on! The stages, the bosses, the weapons—all fantastic. Plus, there’s something nostalgic about the pixel art and catchy chiptunes that just hits the spot. It stands as a testament to where gaming is and where it’s headed.
From slick maneuvers to strategic battles with Robot Masters, Mega Man 4 offers a thrilling, nostalgic action-packed experience on the NES. Highly recommend for any side-scrolling aficionado.
Check out these other Mega Man games!
You can also read our article on Mega Man Classics return here!