Interview with Anonymous-Villain from New Ghostbusters II

bgc-villains Greetings, anonymous-villain! Thank you for joining us today. Let’s dive right in. Can you describe your role in New Ghostbusters II and how you challenge the players?

anonymous-villain Ah, welcome to my haunted realm! My role is simple—I bring chaos and ensure the Ghostbusters have a hauntingly good time. From the Courthouse to Vigo’s Altar, I fill their journey with ghostly surprises. They think they’re in control? How cute.

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bgc-villains Your game version was inspired by Ivan Reitman’s film. How closely do you think it follows the plot and spirit of the movie?

anonymous-villain Oh, it’s inspired, alright. By ‘inspired,’ I mean it took a whimsical dip in the ecto-plasm pool. The essence is there—slimy ghouls, overdramatic humans screaming, Who ya gonna call?—but the game adapted it with a sprinkle of arcade pizzazz and supernatural flair. More rooms to conquer, more entities to terrify—truly, it’s a ghostly gala!

bgc-villains Speaking of rooms to conquer, the game is divided into six levels with boss fights. Which level do you think presents the most challenge, and why?

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anonymous-villain Ah, delightful question! Each level has its charms, but if we’re doling out awards, the Museum of Art deserves a spectral ‘Bravo!’ This stage causes the most mortal mayhem. The art attacks—literally! Abstract ghosts mixed with neoclassic nightmares. It’s a museum-goer’s worst dream. But really, every level has its unique, devilish delights. I made sure of it.

bgc-villains Many players find the power-ups and hidden secrets especially tricky. Can you share some of these secrets that could help players?

anonymous-villain I suppose revealing a few of my little tricks isn’t beneath me. In the Underground, avoid the tempting power-up in the corner—it’s a ghostly mirage. The real deal is closer to the exit, concealed beneath a particularly suspicious brick. In the Museum of Art, try triggering the fire alarm, it momentarily disables the ghosts in the main hall. But remember, secrets are double-edged. Use them wisely, or I might enjoy your suffering in the afterlife.

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You’ll see this screen a lot

bgc-villains Players often complain about the difficulty of navigating the three-quarters view. Was this an intentional design choice?

anonymous-villain Oh, absolutely. Straightforward vistas are for mortals! The three-quarters view? It’s a portal to confusion! It’s all about angles—seeing things from a different perspective, quite literally. While the Ghostbusters are busy bickering over directions, my minions have more time to prepare their ghostly pranks. Ah, the art of villainy.

bgc-villains Despite your best efforts, some players manage to beat the game. What are your thoughts on these persistent ghostbusters?

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anonymous-villain Hmph, those determined souls deserve a grudging nod. If they have braved my six-layered labyrinth of terror, they’ve surely earned their place. Mind you, it’s hardly a grand victory—more like surviving a particularly wild ghost-themed amusement park. But to those few who succeed, bask in the fleeting glory, for my return will be riddled with new horrors.

bgc-villains Have there been any development quirks or trivia about the game that you’d care to share?

anonymous-villain Ah, the development days! Did you know the ghosts in the Subways level were modeled after the developers’ supervisors? The irony wasn’t lost on them, creating ethereal versions of their real-life ghouls. And Louis Tully being a playable character? A result of a long night and too many marshmallow treats—it was a last-minute whim, but how splendidly it worked out.

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bgc-villains If you could change anything about the game, what would it be?

anonymous-villain A fiendish question indeed. Perhaps I’d incorporate a time element—players must complete levels before an ectoplasmic flood engulfs them. Or pits of never-ending goo, more illusions, more phantasmagorical befuddlements! Ghost-busting should come with more dread and less predictability.

bgc-villains As we wrap up, what can you tell us about your future intentions—will you return for another haunting adventure?

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behind every successful capture, there’s a lurking threat ready to strike again

anonymous-villain Ah, my spectral fingers may have become weary, but the sinister spark never dims. The game’s finale hints at peace, a calm after the phantom storm. But specters like me? We never truly rest. Perhaps you’ll see me in a modern reincarnation, where I’ll blend nostalgia with next-gen devilry. Stay vigilant, ghostbusters. I might just be the shadow lurking around the corner of your next adventure.

bgc-villains Thank you, anonymous-villain, for the delightful chat. Until next we meet!

anonymous-villain Until then! May your nights be as haunted as your days are carefree. Farewell, mortals.

You can also read the Classic conversation on New Ghostbusters II here!

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