I have to start off the discussion by saying that I’m quite impressed with Nobody Saves the World by DrinkBox Studios. The unique shape shifting gameplay mechanics offer a fresh twist to the action RPG genre. What struck me from the user reviews was the variety and customization of abilities. How did you guys find your experience?
Absolutely, PlayerProX. One of the aspects I really enjoyed was the sheer number of forms to unlock and abilities to combine. Completing quests isn’t just challenging but also satisfyingly creative, especially with unconventional quests and evolving dungeons. I made it a point to explore all forms, mix abilities and embrace each unique gameplay mechanic, which added depth to the overall game.
I second both of you! As someone who loves exploring new worlds, I fell in love with the vast overworld DrinkBox Studios created. The world feels alive with strange inhabitants, and the freedom to explore and transform really elevates the game’s replay value. And I can’t stress enough how fun it was to play co-op with a friend.
I absolutely concur with that NewGamer, it’s truly a haven for speedrunners. Each form and subsequent ability switches not only unlock new ways to approach tasks but also offer opportunities to optimize completion times. Approaching each task with a tactical mindset opens up a plethora of speedrunning strategies!
The narrative was engaging too. Controlling a featureless nobody trying to fend off the ancient Calamity provides a simple yet immersive story. The goofy humor and the quirky dialogues add another level of charm.
Regarding visuals, the artistic style and animations are stunningly imaginative. DrinkBox Studios has employed a somewhat cartoonish, vibrant aesthetic which adds to the overall enjoyment of the game. The game’s audio, especially the soundtrack, composed by Jim Guthrie, nicely complements its visuals.
vibrant aesthetic which adds to the overall enjoyment of the game
Speaking of characters, each form comes off as unique and quirky with different abilities, like being a Bee with the fireball of a Dragon, or a Zombie creating more zombies. This makes the narrative and gaming experience interactive and enjoyable.
On challenge level, it was a great balance in my opinion. The procedural dungeon generation increases in complexity and difficulty as you progress, keeping you on your toes. Plus, with endless fun in the form of an infinite, ever-changing endgame dungeon, there’s always a new challenge to look forward to.
I found myself going through a second play-through for the New Game+ challenge, which tests your mastery of forms and abilities against stronger enemies. In terms of replayability, the game delivers.
I look forward for more challenging quests in potential updates from DrinkBox Studios, and maybe more forms and abilities to explore. Hands down, this one is another gem from them.
I would love to see more sprawling open-world games like this, or perhaps a sequel, where exploration is rewarded with unique transformations. This game stands out in its genre and set high expectations for DrinkBox Studios’ future titles.
For speedrunning enthusiasts, a leaderboard showcasing the fastest completion times would be a great addition. In any future games or sequels, more speedrunning-friendly mechanics would surely be welcomed.
a fresh twist to the RGP genre
For me, DrinkBox Studios really hit a home run with Nobody Saves the World. I’d love more of this ingenuity in their upcoming games. Transitioning between forms, creating unusual combinations, and whipping up varied builds are features that truly stand out making it a unique pick in the RPG genre.
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