Some roguelikes focus on fast combat, others on deep world-building—but Overlooting stands out in a different way. It’s about the art of inventory itself. The thrill comes from combining items, shifting through a skill tree, and chasing wild synergies. Here, the player’s bag of gear becomes the true battlefield. For those who love turning scraps into strategy, the design is smart and punishing. Expect big wins mixed with long stretches of tough luck.
Overall Impressions
I approach every game like a ledger: every item counted, every achievement chased, every hidden path explored. Overlooting grabbed me with that mindset and kept me hooked. Its main promise—an inventory-based roguelike where the skill tree changes each run and gear combos spark huge effects—is exactly the kind of system I enjoy. The design brings great joy to completionists but struggles with balance and lasting appeal.
The core loop shines: combine gear, adjust to a changing tree, and unlock strong synergies. Inventory choices add depth, turning “keep, forge, or gamble” into puzzles. But heavy reliance on luck creates sharp swings. Some runs feel godlike while others fall apart from bad drops. That makes balance both its best feature and its weak spot.

Gameplay Mechanics
The loop is simple: loot, combine, and adapt. Even basic items can become powerful through smart combos. Forging and gambling add variety, but their luck-based results keep runs unpredictable. This mix of planning and chance keeps gameplay fresh.
Runs fall into three types. “God runs” snowball with perfect drops. “Close-but-not-quite runs” reward careful play. “Garbage runs” punish unlucky drops. These swings add replay value but can frustrate.

Players often complain about “criminal RNG,” especially with forging or skill picks. Risky choices can feel exciting or crushing, and passive skills are often unbalanced. Still, quick combat, smooth UI, and wild item combos keep the game fun for players who like to experiment.
Story and Characters
If you want a deep story, you’ll be let down. The game uses a light setup: many runs, much crafting, many bosses. Characters and world-building are functional but not memorable. Some flavor shows up in item text and boss design, but the story mainly serves the mechanics. That’s fine for a roguelike, but it rarely makes you feel much.

Visuals and Graphics
Overlooting chooses clarity over flash. The art uses clean sprites and clear UI. Inventory icons and effects are easy to scan, which is key for fast choices. The style suggests a cheeky, gadget-filled world without aiming for realism. It supports gameplay instead of distracting from it. Still, more variety in environments would help, since repeated runs highlight limited enemy types.
Sound and Music
The audio works well. It builds tension in fights and adds light mood in menus. Music tracks are pleasant but not memorable. Sound effects give weight to forging and combos. There are no standout songs, but the score never gets in the way. Voice acting is mostly absent, fitting the system-focused design.
Difficulty and Replayability
This is where players split. Overlooting is addictive because each run is a puzzle: what combos can I build, how should I shape the tree, when should I risk the forge? That gives the game high replay value, and short sessions feel fresh. Over longer play, balance issues stand out. After about ten hours and several unlocks, the novelty fades. Some gear sets can’t carry a run unless RNG helps, which weakens the sense of progress. Completionists want unlocks to lower frustration, not reveal new walls.

Completionist Perspective
I went after every unlock, tracked synergies, and tried to find sure-win builds. Discovering hidden combos and beating bosses with scraps is thrilling. But I also hit walls where progress relied more on luck than effort. For completionists, Overlooting has deep systems but also demands patience and tolerance for randomness.
Developer Trivia and Closing Notes
Overlooting was made and published by Posing Possums and released on September 1, 2025. It’s an indie game with a clear focus: systems-first, inventory-driven roguelike play. Recent reviews show its audience loves the concept, even as others call out balance flaws.

Final Thoughts
Overlooting is a smart idea with strong systems, though heavy RNG and uneven balance drag it down. Completionists who love item math, synergies, and risky choices will enjoy hours of play. Players who want steady progress built on skill may find it frustrating.
Rating: 3.5 out of 5 stars
Recommended for fans of inventory puzzles and experimentation. With future patches, it could reach must-play status. As a completionist I cleared many runs, found thrilling combos, and hope updates smooth the rough edges so the best moments shine even brighter.