Overall Impression
To start, Project Starship X really surprised me with its size and funny charm. Panda Indie Studio has created a rogue-lite shooter that mixes humor with a solid challenge. I found myself piloting Swagthulhu through waves of gross, cartoon-like enemies. Plus, its Lovecraft-inspired jokes feel new compared to most shoot-’em-ups. Instead of just five straight stages, you get lots of different variations each run. That extra variety kept me hooked over several sessions. Also, the way it balances random elements with planned design is tight and thoughtful. Not surprisingly, it recently earned a “Very Positive” rating on Steam, showing that players love it. In short, Project Starship X takes the classic shmup formula and adds roguelite depth and replay value.

Gameplay Mechanics
First off, the core controls feel spot-on. Your ship moves and shoots right when you want it to. Dodging bullet patterns is fun for both new and experienced players. On top of that, each character you unlock through runs has a distinct attack style. For example, one hero fires three shots at once. What’s more, dashing to ram enemies feels really rewarding. I often cleared rooms by mixing dash strikes with aimed shots. Because the levels are built procedurally, things never grow stale. For instance, I faced surprise boss variants on later loops. In fact, the blend of randomness and handcrafted encounters really shines here. Although some runs ended quickly thanks to brutal luck, creative builds often flipped near-defeat situations into wins. As one player put it, “it’s remarkably refined and balanced.” Finally, leaderboards and gameplay modifiers give you even more reasons to keep playing.
Story and Characters
Next, the story adopts a tongue-in-cheek style. You play as Swagthulhu, an unwitting cosmic pilot exploring wild star systems. Most of the humor comes from Swagthulhu’s dry one-liners and banter with shopkeeper NPCs. For example, having Zombie Hitler as the first boss is a bold, cheeky gag. While the world-building is minimal, it still delivers memorable moments. Each region adds its own quirky personality—you see floating cultists chanting silly mantras, for example. Along the way, you collect lore fragments that hint at a bigger cosmic joke. Even though it never takes itself too seriously, there’s a thread that ties your repeated runs together. That balance kept me invested as I bounced between action and discovering little story bits.

Visuals and Graphics
Moving on to visuals, Project Starship X has a bright, hand-drawn art style. Backgrounds are packed with tentacles, weird runes, and drifting debris. Character designs mix classic Lovecraft horror with cartoon absurdity. Plus, bullets appear as glowing shapes, so you can easily see patterns in the middle of fights. Enemy animations feel smooth and heavy. When bosses show up, they fill the screen for an epic showdown. Importantly, all that visual noise never blocks your view of the action. Color transitions shift smoothly as you progress through a run. Neon colors clash nicely with dark space themes. I also liked small details, like enemy corpses turning into ghostly goo. All in all, the look of the game reinforces its parody tone perfectly.

Sound and Music
As for audio, the soundtrack is full of high-energy chiptune tracks. Each stage’s music fits its visual setting perfectly. I definitely felt my heart race during the big boss fights. Sound effects give satisfying feedback for shots, explosions, and dashes. On top of that, Swagthulhu’s growls and NPC quips add extra character. I also noticed subtle layers in the music, like distant chanting beneath the drums. Best of all, the audio mix stays balanced, even when bullets fill the screen. I didn’t experience any jarring volume spikes in my playthroughs. While I would have liked a full voice cast, the minimal vocals fit the indie vibe just fine. Overall, the sound design boosts both the humor and the tension.

Difficulty and Replayability
Project Starship X challenges completionists like me. Early runs felt approachable, yet the roguelite elements introduced steep learning curves. I often secured high scores on first loops but struggled on subsequent loops. The True Final Boss remains an optional triumph for dedicated pilots. Player feedback highlights ten hours of solid content and endless short sessions. Random modifiers, character unlocks, and global leaderboards entice me back. I aimed to collect every upgrade and clear all boss variants. That pursuit extended my playtime well past the base campaign. Even casual players can dip in for quick, rewarding runs. The game strikes a strong balance between accessibility and depth.

Developer Trivia
Panda Indie Studio began as a two-person dev team, and over three years they meticulously crafted hand-drawn sprites and dynamic levels that give the game its unique visual charm. Additionally, the team composed the entire chiptune soundtrack in-house, ensuring that every beat complements the pixel-perfect action. Community feedback played a crucial role in shaping late-stage balance updates, demonstrating the studio’s commitment to player-driven improvements. By combining a lean development approach with artistic dedication and fan involvement, Panda Indie Studio delivers an authentic indie experience that appeals to both retro enthusiasts and modern gamers alike.
Final Score: 4.5 Stars

Project Starship X stands out in the crowded shmup genre. It offers robust roguelite features, tight controls, and a hilarious Lovecraftian parody. With its vibrant art and high-energy soundtrack, it kept me returning for more runs. Completionists will savor its countless variants, secret boss fights, and leaderboard challenges. I recommend it to both bullet-hell veterans and newcomers seeking a witty, replayable shoot-’em-up.