BGC-Villains For the record, who am I speaking with? You started as “anonymous” in the credits — are you keeping that mantle or giving yourself a proper title for this confessional?

anonymous-villain You may call me anonymous‐villain for the purpose of this little interview. Names are a convenience for the timid; I prefer the work to speak. Still, if you insist on a moniker, let it be the one stamped on the arena’s underside every time a crab returns to the pit — the whisper that makes hands twitch on controllers. I do not need an elaborate epithet to remind players of their failures; my presence in the scoreboard is sufficient.

BGC-Villains Players have sent mixed feedback about Ball Jacks since its 1993 release. How do you respond to the reception and the critics who complained about balance?

anonymous-villain The reception was delightful in its predictability. They praised the spectacle and scowled at the balance — just as I intended. When a title sits between arcade immediacy and esoteric top‑down strategy, complaints arrive like clockwork. I sneered at their spreadsheets and celebrated their rage. Balance is a delightful thing to distort: let the claws sing, let the conveyor wobble, and watch them adjust or ragequit. My satisfaction lay not in perfect parity but in the delicious struggle it inspired.

BGC-Villains The arena mechanics — two independent claws, a rotating conveyor, rear damage forcing repairs — are central to gameplay. What was your design philosophy there?

anonymous-villain Complexity dressed as simplicity. Two claws that operate independently create a dozen micro‑decisions per second; the conveyor belts act as metronomes that punish indecision. Rear hits that send crabs back to the pit? A merciless reminder that hubris must be paid for. I wanted players to feel clever when they snatched a ball and humiliated when the timer ran out and the opponent walked away. Each mechanic is a lever I pull to orchestrate tension — not to be fair, but to be memorable.

BGC-Villains There are whispered stories of “accidental” glitches that players exploited. Truth or legend?

anonymous-villain Legend tastes better than truth, so I allowed both to flourish. A handful of collision microframes, a curious timing window when two claws latch simultaneously, and a palette‑swap that made one ball harder to track — I watched them become tools in the hands of the determined. Some of these were genuine oversights, others were left deliberately ambiguous by a mischievous coder. Whatever their origin, the glitches became new ways for players to dance around my snares. I admired those who learned to use them; I punished those who relied on them like a crutch.

BGC-Villains The World Championship mode ramps difficulty. How did you tune the AI, and did you ever felt it was too punishing?

anonymous-villain Tuning AI is poetry disguised as arithmetic. I layered patterns: predictable openings, then a hairline of unpredictability that grows like a fissure with each victory. Punishing? Only for those who thought muscle alone would win. The machine adversaries learned to bait, counter‑claw, and exploit rear approaches — behaviours I seeded in different weights. If players accused the AI of unfairness, I smiled; challenge needs to sting for victory to taste like triumph. A few complained about inconsistency, but that inconsistency kept them honest.

BGC-Villains What about the two‑player versus mode and game balance settings? Some say local matches could be one‑sided.

anonymous-villain Local arenas are carnivals of ego. Game balance settings are a lovely game of psychology. Offer mercy and watch the favored player swell with false confidence, or refuse it and force innovation. One‑sided matches are not a flaw but a lesson — learn to read your opponent’s claws, punish greed, and exploit the conveyor’s rhythm. I relished watching mismatched pairs learn humility. Even in imbalance, there is theatre, and I am the director.

BGC-Villains Training and time trial modes exist for practice. Why give players a place to master the systems you revel in making dangerous?

anonymous-villain Cruelty with a tutorial is a richer cruelty. I permit practice so they may return to me more competent, because true satisfaction comes from watching a skilled hand fail spectacularly after a single misread. The training room is my hunting ground in miniature: a place to perfect grabs, to study conveyor timing, and to learn the heartbreak of a claw that just misses. Time trials feed ego and desperation in equal measure; they sharpen tactics and ensure the arena is always full of visitors ripe for dismantlement.

BGC-Villains Ball Jacks blends action, top‑down arcade sensibilities, and a futuristic sci‑fi sheen. Any behind‑the‑scenes tidbits about the art and sound you can share?

anonymous-villain The hardware of 1993 informed our choices; palette limits and memory taught us to suggest detail rather than render it. Sound chips didn’t allow for subtlety, so we leaned into percussion and clangs — you hear the metal heart of the arena before you see it. A designer hid a looping ditty that plays when a crab returns to the pit; a tester left a debug sprite that looks like a tiny spectator and sometimes appears in replays. Vague? Yes. But mystery fuels the myth, and I relish every whispered discovery.

BGC-Villains Final question — any last words for the players who keep coming back, swearing they’ll finally beat you?

anonymous-villain Return, then. Roar louder in the forums, sharpen your claws in training, and delight me anew with your predictable arrogance. I will stand where I have always stood: behind a conveyor belt, watching the timer tick down. I will unlock another subtle flaw in the machine, adjust a promptness in the AI, and watch those who swore they’d triumph misread the rhythm. When you think you have learned my ways, I will have learned yours. Expect me — not as apology, nor as invitation, but as inevitability. The next cycle will be more… instructive.

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