BGC-Villains You walk into this interview cloaked as “anonymous-villain.” Will you introduce yourself properly for our readers, or must we pry your true title from you with bubbles?

anonymous-villain For this conversation, I will answer to Malatron. After all, I am the architect behind that cursed cavern, the spark that turned two boys into scaled nuisances. They call me a warlock in the parable the humans tell, yet titles are for those who settle for signatures. Instead, you may scrawl mine in fear.

BGC-Villains Why transform Bub and Bob into diminutive dinosaurs instead of confronting them as yourself? That felt… theatrical.

anonymous-villain Theatrical, yes, and efficient. By doing so, I turned them into living contraptions of innocence, which buys me both spectacle and experimentation. In fact, trapping them in a familiar form forces players to invent strategies around that constraint. Thus, I enjoy the theater of discovery—watching earnest hands learn that bubbles serve as both weapon and platform. It is artful cruelty; the caverns are laboratories and their mistakes, my lessons.

BGC-Villains Players often praise the bubble mechanic. Was that your plan or a development happy accident?

anonymous-villain Some things were planned with precision—bubble physics tuned until the coin clinked—and others were “happy accidents” I allowed to endure. A slight quirk in sprite collision became a signature: the way a trapped enemy will arc when popped. The designers called it a bug; I called it personality. Let them credit the studio or whisper about hardware quirks. Either way, players learned to use my rules, and that is the true delight.

BGC-Villains The game is famous for its two-player dynamics and multiple endings, even a secret “True” ending. Was that a mercy or another layer of torment?

anonymous-villain A test of companionship, nothing more. I fashioned a finish that rewards cooperation—because true victory should sting. Solo players receive a polite dismissal; finishers with a partner receive transformation and a warmer epilogue. The Super mode, unlocked by a whispered code, rearranges the tapestry of monsters and reveals the truest secret. It is a lesson: triumph tastes better shared, and deeper mysteries await those who seek them beyond convenience.

BGC-Villains The time limit summons Baron Von Blubba, a terrifying consequence for dawdlers. Was he always meant to be the panic button?

anonymous-villain Absolutely. Baron Von Blubba is my punctuation mark: linger and feel the sentence end in chaos. He is efficiency personified—designed to punish players who over-analyze or otherwise treat my screens like leisurely strolls. Few respect a ticking clock; even fewer outrun the inevitable. He also weeds the board of the stubborn who rely on safe patterns. I admire their persistence, then delight in their undoing.

BGC-Villains The game’s reception settled at a respectable B. How does that sit with you—satisfied, or do you feel players missed something?

anonymous-villain A B is a fine compliment when you are the one who wrote the exam. The balance receives a sneer from me—too many pedestrian triumphs, too few desperate gambits. Yet I planted enough ambiguity to ensure longevity. Players complain and praise in equal measure; that friction keeps memories sharp. I engineered challenge as an artform: not impossibility, but insistence. The reception reflects that—fondness tempered with the realization that mastery is earned, not handed over.

BGC-Villains Some versions—NES, Sharp X68000—hide extra stages and even a minigame like Sybubblun. Did you enjoy scattering secrets across platforms?

anonymous-villain Delightfully so. Constraints breed invention; limited memory demanded creativity, and the result was rooms layered with purpose. The NES received additional stages—112 in total there—the X68000 whispers of an alternate pastime, a Syvalion-cloaked diversion. These are breadcrumbs. I love watching players chase them, trade codes, and unlock modes that rearrange my monsters like chess pieces. Secrets spread the kind of obsession I relish.

BGC-Villains There are tales of “glitches”—odd enemy behavior, strange physics. Were those merely oversights?

anonymous-villain Oversights can be useful. I will not deny that hardware and deadlines force improvisation. Yet I prefer calling them “intentional vulnerabilities.” A slipped frame here, a timing snafu there: each adds unpredictability. Players call these flaws; I call them the spice of survival. When an enemy stumbles in an unexpected way, the player must adapt. That is the education I offer, and it keeps them returning, desperate for redemption.

BGC-Villains Finally, any parting words for the next set of players who dare to ascend your caverns?

anonymous-villain Bring a companion, move with purpose, and never presume a pattern is kind. I planted lightning that cleaves, water that drags to doom, and puzzles that reward mischief. If you hear the cabinet hum on a lonely night, remember: endings are negotiable, and codes are invitations. When the air tastes of ozone and the bubbles sing, be certain I am watching—and preparing another lesson. Expect my return where the next secret flickers; some treasures are best unearthed from the dark.

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