Square Enix’s latest release, Visions of Mana, delivers an immersive, action-driven RPG experience but struggles with noticeable shortcomings. Since its launch on August 29, 2024, players have praised its strengths while voicing frustrations over its flaws. Although the game showcases its prowess in the genre, it falls short in narrative depth and character development.

With an expansive world of elemental spirits, each offering unique abilities, Visions of Mana excels in its gameplay mechanics. Players can experiment with different classes, a core element of RPGs that enhances replayability. The thrill of discovering and unlocking these classes keeps the early stages of the game engaging and rewarding.
The action combat system strikes a satisfying balance between fast-paced battles and strategic depth. However, later in the game, bosses often ignore characters assigned the ‘tank’ role, disrupting tactical immersion and fluidity. Additionally, the experience of soaring across the world map gets interrupted by the need to request landing permission. An unnecessary frustration that diminishes the excitement.

While the game’s world-building shines, its narrative stumbles. Plot holes and inconsistent lore weaken the story, leaving players disappointed. A sluggish middle section hinders character development, while illogical powers and an underwhelming villain fail to deliver the rich storytelling expected from the Mana series.
On the visual front, Visions of Mana impresses with its beautifully crafted environments and stunning elemental aesthetics. High-fidelity rendering and vibrant colors enhance immersion, helping to counterbalance the game’s narrative shortcomings.

One of the most surprising developments surrounding Visions of Mana is the reported dismissal of its development team immediately after release. This raises concerns about post-launch support and the game’s future updates.
The sound design and music elevate the experience, with a strong RPG-style soundtrack that intensifies combat and enhances exploration. However, the voice acting lacks depth, making character interactions feel less engaging.

Difficulty spikes in boss fights add to the game’s challenge, but the broken tank mechanics turn these encounters into frustrating experiences. The game also loses its replay value once all classes are unlocked, removing a key incentive for returning players.
In conclusion, Visions of Mana is an ambitious yet flawed addition to Square Enix’s RPG lineup. While its class variety, combat system, and stunning visuals offer moments of enjoyment, its weak narrative, frustrating navigation, and lack of replayability hold it back.

While I can understand both the positive reviews and the criticisms, in my professional opinion, ‘Visions of Mana’ merely grazes the surface of what it could truly be, landing it a score of 3 stars out of 5. Despite its flaws, Visions of Mana remains a worthwhile experience (particularly on sale) for those who enjoy exploring beautifully designed RPG worlds. It may not reach its full potential, but it still brings variety to the genre and Square Enix’s portfolio.